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146 lines
8.4 KiB
ReStructuredText
146 lines
8.4 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeBlendTree.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationNodeBlendTree:
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AnimationNodeBlendTree
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======================
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+-------------------------------+-------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` |
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+-------------------------------+-------------------------------------------------------------------------+
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Methods
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-------
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_node<class_AnimationNodeBlendTree_method_add_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`connect_node<class_AnimationNodeBlendTree_method_connect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`disconnect_node<class_AnimationNodeBlendTree_method_disconnect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeBlendTree_method_get_node>` **(** :ref:`String<class_String>` name **)** const |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeBlendTree_method_get_node_position>` **(** :ref:`String<class_String>` name **)** const |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeBlendTree_method_has_node>` **(** :ref:`String<class_String>` name **)** const |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_node<class_AnimationNodeBlendTree_method_remove_node>` **(** :ref:`String<class_String>` name **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_node<class_AnimationNodeBlendTree_method_rename_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_node_position<class_AnimationNodeBlendTree_method_set_node_position>` **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Constants
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---------
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_OK:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
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- **CONNECTION_OK** = **0**
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- **CONNECTION_ERROR_NO_INPUT** = **1**
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- **CONNECTION_ERROR_NO_INPUT_INDEX** = **2**
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- **CONNECTION_ERROR_NO_OUTPUT** = **3**
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- **CONNECTION_ERROR_SAME_NODE** = **4**
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- **CONNECTION_ERROR_CONNECTION_EXISTS** = **5**
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Property Descriptions
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---------------------
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.. _class_AnimationNodeBlendTree_property_graph_offset:
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- :ref:`Vector2<class_Vector2>` **graph_offset**
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+----------+-------------------------+
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| *Setter* | set_graph_offset(value) |
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+----------+-------------------------+
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| *Getter* | get_graph_offset() |
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+----------+-------------------------+
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Method Descriptions
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-------------------
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.. _class_AnimationNodeBlendTree_method_add_node:
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- void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
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----
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.. _class_AnimationNodeBlendTree_method_connect_node:
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- void **connect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)**
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----
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.. _class_AnimationNodeBlendTree_method_disconnect_node:
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- void **disconnect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)**
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----
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.. _class_AnimationNodeBlendTree_method_get_node:
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- :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** const
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----
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.. _class_AnimationNodeBlendTree_method_get_node_position:
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- :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** const
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----
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.. _class_AnimationNodeBlendTree_method_has_node:
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- :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** const
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----
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.. _class_AnimationNodeBlendTree_method_remove_node:
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- void **remove_node** **(** :ref:`String<class_String>` name **)**
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----
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.. _class_AnimationNodeBlendTree_method_rename_node:
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- void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
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----
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.. _class_AnimationNodeBlendTree_method_set_node_position:
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- void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
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