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godot-docs/classes/class_animationnodeadd2.rst
2019-07-29 21:15:14 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeAdd2.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeAdd2:
AnimationNodeAdd2
=================
**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Blends two animations additively inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
Properties
----------
+-------------------------+----------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd2_property_sync>` |
+-------------------------+----------------------------------------------------+
Description
-----------
A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations additively based on an amount value in the ``[0.0, 1.0]`` range.
Property Descriptions
---------------------
.. _class_AnimationNodeAdd2_property_sync:
- :ref:`bool<class_bool>` **sync**
+----------+---------------------+
| *Setter* | set_use_sync(value) |
+----------+---------------------+
| *Getter* | is_using_sync() |
+----------+---------------------+
If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.