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godot-docs/classes/class_animationnode.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNode.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNode:
AnimationNode
=============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, :ref:`AnimationNodeOutput<class_AnimationNodeOutput>`, :ref:`AnimationNodeTimeScale<class_AnimationNodeTimeScale>`, :ref:`AnimationNodeTimeSeek<class_AnimationNodeTimeSeek>`, :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`, :ref:`AnimationRootNode<class_AnimationRootNode>`
**Category:** Core
Brief Description
-----------------
Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes.
Properties
----------
+-------------------------+--------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`filter_enabled<class_AnimationNode_property_filter_enabled>` |
+-------------------------+--------------------------------------------------------------------+
Methods
-------
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_input<class_AnimationNode_method_add_input>` **(** :ref:`String<class_String>` name **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blend_animation<class_AnimationNode_method_blend_animation>` **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`blend_input<class_AnimationNode_method_blend_input>` **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`blend_node<class_AnimationNode_method_blend_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_caption<class_AnimationNode_method_get_caption>` **(** **)** virtual |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`get_child_by_name<class_AnimationNode_method_get_child_by_name>` **(** :ref:`String<class_String>` name **)** virtual |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_child_nodes<class_AnimationNode_method_get_child_nodes>` **(** **)** virtual |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_input_count<class_AnimationNode_method_get_input_count>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_input_name<class_AnimationNode_method_get_input_name>` **(** :ref:`int<class_int>` input **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_parameter<class_AnimationNode_method_get_parameter>` **(** :ref:`String<class_String>` name **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_parameter_default_value<class_AnimationNode_method_get_parameter_default_value>` **(** :ref:`String<class_String>` name **)** virtual |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_parameter_list<class_AnimationNode_method_get_parameter_list>` **(** **)** virtual |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`has_filter<class_AnimationNode_method_has_filter>` **(** **)** virtual |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_path_filtered<class_AnimationNode_method_is_path_filtered>` **(** :ref:`NodePath<class_NodePath>` path **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`process<class_AnimationNode_method_process>` **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** virtual |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_input<class_AnimationNode_method_remove_input>` **(** :ref:`int<class_int>` index **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_filter_path<class_AnimationNode_method_set_filter_path>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_parameter<class_AnimationNode_method_set_parameter>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_AnimationNode_signal_removed_from_graph:
- **removed_from_graph** **(** **)**
Called when the node was removed from the graph.
----
.. _class_AnimationNode_signal_tree_changed:
- **tree_changed** **(** **)**
Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are :ref:`AnimationNodeBlendSpace1D<class_AnimationNodeBlendSpace1D>`, :ref:`AnimationNodeBlendSpace2D<class_AnimationNodeBlendSpace2D>`, :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`, and :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
Enumerations
------------
.. _enum_AnimationNode_FilterAction:
.. _class_AnimationNode_constant_FILTER_IGNORE:
.. _class_AnimationNode_constant_FILTER_PASS:
.. _class_AnimationNode_constant_FILTER_STOP:
.. _class_AnimationNode_constant_FILTER_BLEND:
enum **FilterAction**:
- **FILTER_IGNORE** = **0** --- Do not use filtering.
- **FILTER_PASS** = **1** --- Paths matching the filter will be allowed to pass.
- **FILTER_STOP** = **2** --- Paths matching the filter will be discarded.
- **FILTER_BLEND** = **3** --- Paths matching the filter will be blended (by the blend value).
Description
-----------
Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes. In general it's not used directly but you can create custom ones with custom blending formulas.
Inherit this when creating nodes mainly for use in :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`, otherwise :ref:`AnimationRootNode<class_AnimationRootNode>` should be used instead.
Property Descriptions
---------------------
.. _class_AnimationNode_property_filter_enabled:
- :ref:`bool<class_bool>` **filter_enabled**
+----------+---------------------------+
| *Setter* | set_filter_enabled(value) |
+----------+---------------------------+
| *Getter* | is_filter_enabled() |
+----------+---------------------------+
Returns whether filtering is enabled.
Method Descriptions
-------------------
.. _class_AnimationNode_method_add_input:
- void **add_input** **(** :ref:`String<class_String>` name **)**
Add an input to the node. This is only useful for nodes created for use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`
----
.. _class_AnimationNode_method_blend_animation:
- void **blend_animation** **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)**
Blend an animation by "blend" amount (name must be valid in the linked :ref:`AnimationPlayer<class_AnimationPlayer>`). A time and delta mas be passed, as well as whether seek happened.
----
.. _class_AnimationNode_method_blend_input:
- :ref:`float<class_float>` **blend_input** **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
Blend an input. This is only useful for nodes created for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Time is a delta, unless "seek" is ``true``, in which case it is absolute. A filter mode may be optionally passed.
----
.. _class_AnimationNode_method_blend_node:
- :ref:`float<class_float>` **blend_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
Blend another animaiton node (in case this node contains children animation nodes). This function is only useful if you inherit from :ref:`AnimationRootNode<class_AnimationRootNode>` instead, else editors will not display your node for addition.
----
.. _class_AnimationNode_method_get_caption:
- :ref:`String<class_String>` **get_caption** **(** **)** virtual
Get the text caption for this node (used by some editors)
----
.. _class_AnimationNode_method_get_child_by_name:
- :ref:`Object<class_Object>` **get_child_by_name** **(** :ref:`String<class_String>` name **)** virtual
Get the a child node by index (used by editors inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`).
----
.. _class_AnimationNode_method_get_child_nodes:
- :ref:`Dictionary<class_Dictionary>` **get_child_nodes** **(** **)** virtual
Get all children nodes, in order as a name:node dictionary. Only useful when inheriting :ref:`AnimationRootNode<class_AnimationRootNode>`.
----
.. _class_AnimationNode_method_get_input_count:
- :ref:`int<class_int>` **get_input_count** **(** **)** const
Amount of inputs in this node, only useful for nodes that go into :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
----
.. _class_AnimationNode_method_get_input_name:
- :ref:`String<class_String>` **get_input_name** **(** :ref:`int<class_int>` input **)**
Get the name of an input by index.
----
.. _class_AnimationNode_method_get_parameter:
- :ref:`Variant<class_Variant>` **get_parameter** **(** :ref:`String<class_String>` name **)** const
Get the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
----
.. _class_AnimationNode_method_get_parameter_default_value:
- :ref:`Variant<class_Variant>` **get_parameter_default_value** **(** :ref:`String<class_String>` name **)** virtual
Get the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
----
.. _class_AnimationNode_method_get_parameter_list:
- :ref:`Array<class_Array>` **get_parameter_list** **(** **)** virtual
Get the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to :ref:`Object.get_property_list<class_Object_method_get_property_list>`.
----
.. _class_AnimationNode_method_has_filter:
- :ref:`String<class_String>` **has_filter** **(** **)** virtual
Returns ``true`` whether you want the blend tree editor to display filter editing on this node.
----
.. _class_AnimationNode_method_is_path_filtered:
- :ref:`bool<class_bool>` **is_path_filtered** **(** :ref:`NodePath<class_NodePath>` path **)** const
Returns ``true`` whether a given path is filtered.
----
.. _class_AnimationNode_method_process:
- void **process** **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** virtual
Called when a custom node is processed. The argument "time" is relative, unless "seek" is ``true`` (in which case it is absolute).
Here, call the :ref:`blend_input<class_AnimationNode_method_blend_input>`, :ref:`blend_node<class_AnimationNode_method_blend_node>` or :ref:`blend_animation<class_AnimationNode_method_blend_animation>` functions.
You can also use :ref:`get_parameter<class_AnimationNode_method_get_parameter>` and :ref:`set_parameter<class_AnimationNode_method_set_parameter>` to modify local memory.
This function returns the time left for the current animation to finish (if unsure, just pass the value from the main blend being called).
----
.. _class_AnimationNode_method_remove_input:
- void **remove_input** **(** :ref:`int<class_int>` index **)**
Remove an input, call this only when inactive.
----
.. _class_AnimationNode_method_set_filter_path:
- void **set_filter_path** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)**
Add/Remove a path for the filter.
----
.. _class_AnimationNode_method_set_parameter:
- void **set_parameter** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
Set a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes.