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223 lines
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ReStructuredText
223 lines
7.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimatedSprite:
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AnimatedSprite
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==============
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Sprite node that can use multiple textures for animation.
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Properties
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----------
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`animation<class_AnimatedSprite_property_animation>` |
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite_property_centered>` |
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite_property_flip_h>` |
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite_property_flip_v>` |
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite_property_frame>` |
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>` |
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite_property_offset>` |
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite_property_playing>` |
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+-----------------------------------------+---------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` |
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+-----------------------------------------+---------------------------------------------------------------+
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Methods
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-------
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+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_method_is_playing>` **(** **)** const |
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+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AnimatedSprite_method_play>` **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)** |
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+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AnimatedSprite_method_stop>` **(** **)** |
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+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AnimatedSprite_signal_animation_finished:
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- **animation_finished** **(** **)**
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Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
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----
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.. _class_AnimatedSprite_signal_frame_changed:
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- **frame_changed** **(** **)**
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Emitted when :ref:`frame<class_AnimatedSprite_property_frame>` changed.
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Description
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-----------
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Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
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Property Descriptions
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---------------------
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.. _class_AnimatedSprite_property_animation:
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- :ref:`String<class_String>` **animation**
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+----------+----------------------+
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| *Setter* | set_animation(value) |
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+----------+----------------------+
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| *Getter* | get_animation() |
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+----------+----------------------+
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The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
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----
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.. _class_AnimatedSprite_property_centered:
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- :ref:`bool<class_bool>` **centered**
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+----------+---------------------+
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| *Setter* | set_centered(value) |
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+----------+---------------------+
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| *Getter* | is_centered() |
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+----------+---------------------+
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If ``true``, texture will be centered. Default value: ``true``.
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----
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.. _class_AnimatedSprite_property_flip_h:
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- :ref:`bool<class_bool>` **flip_h**
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+----------+-------------------+
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| *Setter* | set_flip_h(value) |
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+----------+-------------------+
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| *Getter* | is_flipped_h() |
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+----------+-------------------+
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If ``true``, texture is flipped horizontally. Default value: ``false``.
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----
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.. _class_AnimatedSprite_property_flip_v:
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- :ref:`bool<class_bool>` **flip_v**
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+----------+-------------------+
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| *Setter* | set_flip_v(value) |
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+----------+-------------------+
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| *Getter* | is_flipped_v() |
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+----------+-------------------+
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If ``true``, texture is flipped vertically. Default value: ``false``.
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----
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.. _class_AnimatedSprite_property_frame:
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- :ref:`int<class_int>` **frame**
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+----------+------------------+
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| *Setter* | set_frame(value) |
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+----------+------------------+
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| *Getter* | get_frame() |
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+----------+------------------+
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The displayed animation frame's index.
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----
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.. _class_AnimatedSprite_property_frames:
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- :ref:`SpriteFrames<class_SpriteFrames>` **frames**
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+----------+--------------------------+
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| *Setter* | set_sprite_frames(value) |
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+----------+--------------------------+
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| *Getter* | get_sprite_frames() |
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+----------+--------------------------+
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The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
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----
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.. _class_AnimatedSprite_property_offset:
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- :ref:`Vector2<class_Vector2>` **offset**
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+----------+-------------------+
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| *Setter* | set_offset(value) |
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+----------+-------------------+
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| *Getter* | get_offset() |
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+----------+-------------------+
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The texture's drawing offset.
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----
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.. _class_AnimatedSprite_property_playing:
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- :ref:`bool<class_bool>` **playing**
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If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is currently playing.
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----
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.. _class_AnimatedSprite_property_speed_scale:
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- :ref:`float<class_float>` **speed_scale**
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+----------+------------------------+
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| *Setter* | set_speed_scale(value) |
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+----------+------------------------+
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| *Getter* | get_speed_scale() |
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+----------+------------------------+
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The animation speed is multiplied by this value.
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Method Descriptions
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-------------------
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.. _class_AnimatedSprite_method_is_playing:
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- :ref:`bool<class_bool>` **is_playing** **(** **)** const
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Returns ``true`` if an animation if currently being played.
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----
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.. _class_AnimatedSprite_method_play:
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- void **play** **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)**
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Play the animation set in parameter. If no parameter is provided, the current animation is played. Property ``backwards`` plays the animation in reverse if set to ``true``.
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----
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.. _class_AnimatedSprite_method_stop:
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- void **stop** **(** **)**
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Stop the current animation (does not reset the frame counter).
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