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godot-docs/classes/class_animatedsprite.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimatedSprite:
AnimatedSprite
==============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Sprite node that can use multiple textures for animation.
Properties
----------
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`animation<class_AnimatedSprite_property_animation>` |
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite_property_centered>` |
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite_property_flip_h>` |
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite_property_flip_v>` |
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite_property_frame>` |
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>` |
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite_property_offset>` |
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite_property_playing>` |
+-----------------------------------------+---------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` |
+-----------------------------------------+---------------------------------------------------------------+
Methods
-------
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_method_is_playing>` **(** **)** const |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AnimatedSprite_method_play>` **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)** |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AnimatedSprite_method_stop>` **(** **)** |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_AnimatedSprite_signal_animation_finished:
- **animation_finished** **(** **)**
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
----
.. _class_AnimatedSprite_signal_frame_changed:
- **frame_changed** **(** **)**
Emitted when :ref:`frame<class_AnimatedSprite_property_frame>` changed.
Description
-----------
Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
Property Descriptions
---------------------
.. _class_AnimatedSprite_property_animation:
- :ref:`String<class_String>` **animation**
+----------+----------------------+
| *Setter* | set_animation(value) |
+----------+----------------------+
| *Getter* | get_animation() |
+----------+----------------------+
The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
----
.. _class_AnimatedSprite_property_centered:
- :ref:`bool<class_bool>` **centered**
+----------+---------------------+
| *Setter* | set_centered(value) |
+----------+---------------------+
| *Getter* | is_centered() |
+----------+---------------------+
If ``true``, texture will be centered. Default value: ``true``.
----
.. _class_AnimatedSprite_property_flip_h:
- :ref:`bool<class_bool>` **flip_h**
+----------+-------------------+
| *Setter* | set_flip_h(value) |
+----------+-------------------+
| *Getter* | is_flipped_h() |
+----------+-------------------+
If ``true``, texture is flipped horizontally. Default value: ``false``.
----
.. _class_AnimatedSprite_property_flip_v:
- :ref:`bool<class_bool>` **flip_v**
+----------+-------------------+
| *Setter* | set_flip_v(value) |
+----------+-------------------+
| *Getter* | is_flipped_v() |
+----------+-------------------+
If ``true``, texture is flipped vertically. Default value: ``false``.
----
.. _class_AnimatedSprite_property_frame:
- :ref:`int<class_int>` **frame**
+----------+------------------+
| *Setter* | set_frame(value) |
+----------+------------------+
| *Getter* | get_frame() |
+----------+------------------+
The displayed animation frame's index.
----
.. _class_AnimatedSprite_property_frames:
- :ref:`SpriteFrames<class_SpriteFrames>` **frames**
+----------+--------------------------+
| *Setter* | set_sprite_frames(value) |
+----------+--------------------------+
| *Getter* | get_sprite_frames() |
+----------+--------------------------+
The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
----
.. _class_AnimatedSprite_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+----------+-------------------+
| *Setter* | set_offset(value) |
+----------+-------------------+
| *Getter* | get_offset() |
+----------+-------------------+
The texture's drawing offset.
----
.. _class_AnimatedSprite_property_playing:
- :ref:`bool<class_bool>` **playing**
If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is currently playing.
----
.. _class_AnimatedSprite_property_speed_scale:
- :ref:`float<class_float>` **speed_scale**
+----------+------------------------+
| *Setter* | set_speed_scale(value) |
+----------+------------------------+
| *Getter* | get_speed_scale() |
+----------+------------------------+
The animation speed is multiplied by this value.
Method Descriptions
-------------------
.. _class_AnimatedSprite_method_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
Returns ``true`` if an animation if currently being played.
----
.. _class_AnimatedSprite_method_play:
- void **play** **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)**
Play the animation set in parameter. If no parameter is provided, the current animation is played. Property ``backwards`` plays the animation in reverse if set to ``true``.
----
.. _class_AnimatedSprite_method_stop:
- void **stop** **(** **)**
Stop the current animation (does not reset the frame counter).