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281 lines
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ReStructuredText
281 lines
13 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AABB.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AABB:
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AABB
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====
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**Category:** Built-In Types
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Brief Description
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-----------------
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Axis-Aligned Bounding Box.
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Properties
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----------
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+-------------------------------+-----------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`end<class_AABB_property_end>` |
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+-------------------------------+-----------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`position<class_AABB_property_position>` |
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+-------------------------------+-----------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`size<class_AABB_property_size>` |
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+-------------------------------+-----------------------------------------------+
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Methods
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-------
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`AABB<class_AABB_method_AABB>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` size **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`encloses<class_AABB_method_encloses>` **(** :ref:`AABB<class_AABB>` with **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`expand<class_AABB_method_expand>` **(** :ref:`Vector3<class_Vector3>` to_point **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_area<class_AABB_method_get_area>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_endpoint<class_AABB_method_get_endpoint>` **(** :ref:`int<class_int>` idx **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_longest_axis<class_AABB_method_get_longest_axis>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_longest_axis_index<class_AABB_method_get_longest_axis_index>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_longest_axis_size<class_AABB_method_get_longest_axis_size>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_shortest_axis<class_AABB_method_get_shortest_axis>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_shortest_axis_index<class_AABB_method_get_shortest_axis_index>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_shortest_axis_size<class_AABB_method_get_shortest_axis_size>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_support<class_AABB_method_get_support>` **(** :ref:`Vector3<class_Vector3>` dir **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`grow<class_AABB_method_grow>` **(** :ref:`float<class_float>` by **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_no_area<class_AABB_method_has_no_area>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_no_surface<class_AABB_method_has_no_surface>` **(** **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_point<class_AABB_method_has_point>` **(** :ref:`Vector3<class_Vector3>` point **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`intersection<class_AABB_method_intersection>` **(** :ref:`AABB<class_AABB>` with **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`intersects<class_AABB_method_intersects>` **(** :ref:`AABB<class_AABB>` with **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`intersects_plane<class_AABB_method_intersects_plane>` **(** :ref:`Plane<class_Plane>` plane **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`intersects_segment<class_AABB_method_intersects_segment>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`merge<class_AABB_method_merge>` **(** :ref:`AABB<class_AABB>` with **)** |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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Tutorials
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---------
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- :doc:`../tutorials/math/index`
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Property Descriptions
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---------------------
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.. _class_AABB_property_end:
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- :ref:`Vector3<class_Vector3>` **end**
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Ending corner.
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----
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.. _class_AABB_property_position:
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- :ref:`Vector3<class_Vector3>` **position**
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Beginning corner.
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----
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.. _class_AABB_property_size:
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- :ref:`Vector3<class_Vector3>` **size**
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Size from position to end.
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Method Descriptions
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-------------------
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.. _class_AABB_method_AABB:
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- :ref:`AABB<class_AABB>` **AABB** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` size **)**
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Optional constructor, accepts position and size.
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----
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.. _class_AABB_method_encloses:
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- :ref:`bool<class_bool>` **encloses** **(** :ref:`AABB<class_AABB>` with **)**
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Returns ``true`` if this ``AABB`` completely encloses another one.
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----
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.. _class_AABB_method_expand:
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- :ref:`AABB<class_AABB>` **expand** **(** :ref:`Vector3<class_Vector3>` to_point **)**
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Returns this ``AABB`` expanded to include a given point.
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----
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.. _class_AABB_method_get_area:
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- :ref:`float<class_float>` **get_area** **(** **)**
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Gets the area of the ``AABB``.
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----
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.. _class_AABB_method_get_endpoint:
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- :ref:`Vector3<class_Vector3>` **get_endpoint** **(** :ref:`int<class_int>` idx **)**
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Gets the position of the 8 endpoints of the ``AABB`` in space.
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----
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.. _class_AABB_method_get_longest_axis:
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- :ref:`Vector3<class_Vector3>` **get_longest_axis** **(** **)**
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Returns the normalized longest axis of the ``AABB``.
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----
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.. _class_AABB_method_get_longest_axis_index:
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- :ref:`int<class_int>` **get_longest_axis_index** **(** **)**
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Returns the index of the longest axis of the ``AABB`` (according to :ref:`Vector3<class_Vector3>`::AXIS\* enum).
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----
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.. _class_AABB_method_get_longest_axis_size:
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- :ref:`float<class_float>` **get_longest_axis_size** **(** **)**
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Returns the scalar length of the longest axis of the ``AABB``.
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----
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.. _class_AABB_method_get_shortest_axis:
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- :ref:`Vector3<class_Vector3>` **get_shortest_axis** **(** **)**
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Returns the normalized shortest axis of the ``AABB``.
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----
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.. _class_AABB_method_get_shortest_axis_index:
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- :ref:`int<class_int>` **get_shortest_axis_index** **(** **)**
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Returns the index of the shortest axis of the ``AABB`` (according to :ref:`Vector3<class_Vector3>`::AXIS\* enum).
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----
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.. _class_AABB_method_get_shortest_axis_size:
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- :ref:`float<class_float>` **get_shortest_axis_size** **(** **)**
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Returns the scalar length of the shortest axis of the ``AABB``.
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----
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.. _class_AABB_method_get_support:
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- :ref:`Vector3<class_Vector3>` **get_support** **(** :ref:`Vector3<class_Vector3>` dir **)**
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Returns the support point in a given direction. This is useful for collision detection algorithms.
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----
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.. _class_AABB_method_grow:
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- :ref:`AABB<class_AABB>` **grow** **(** :ref:`float<class_float>` by **)**
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Returns a copy of the ``AABB`` grown a given amount of units towards all the sides.
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----
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.. _class_AABB_method_has_no_area:
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- :ref:`bool<class_bool>` **has_no_area** **(** **)**
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Returns ``true`` if the ``AABB`` is flat or empty.
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----
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.. _class_AABB_method_has_no_surface:
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- :ref:`bool<class_bool>` **has_no_surface** **(** **)**
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Returns ``true`` if the ``AABB`` is empty.
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----
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.. _class_AABB_method_has_point:
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- :ref:`bool<class_bool>` **has_point** **(** :ref:`Vector3<class_Vector3>` point **)**
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Returns ``true`` if the ``AABB`` contains a point.
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----
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.. _class_AABB_method_intersection:
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- :ref:`AABB<class_AABB>` **intersection** **(** :ref:`AABB<class_AABB>` with **)**
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Returns the intersection between two ``AABB``. An empty AABB (size 0,0,0) is returned on failure.
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----
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.. _class_AABB_method_intersects:
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- :ref:`bool<class_bool>` **intersects** **(** :ref:`AABB<class_AABB>` with **)**
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Returns ``true`` if the ``AABB`` overlaps with another.
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----
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.. _class_AABB_method_intersects_plane:
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- :ref:`bool<class_bool>` **intersects_plane** **(** :ref:`Plane<class_Plane>` plane **)**
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Returns ``true`` if the ``AABB`` is on both sides of a plane.
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----
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.. _class_AABB_method_intersects_segment:
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- :ref:`bool<class_bool>` **intersects_segment** **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to **)**
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Returns ``true`` if the ``AABB`` intersects the line segment between ``from`` and ``to``.
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----
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.. _class_AABB_method_merge:
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- :ref:`AABB<class_AABB>` **merge** **(** :ref:`AABB<class_AABB>` with **)**
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Returns a larger AABB that contains this AABB and ``with``.
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