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godot-docs/classes/class_windowdialog.rst
2017-12-10 00:45:14 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the WindowDialog.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_WindowDialog:
WindowDialog
============
**Inherits:** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`AcceptDialog<class_acceptdialog>`
**Category:** Core
Brief Description
-----------------
Base class for window dialogs.
Member Functions
----------------
+--------------------------------------------+--------------------------------------------------------------------------+
| :ref:`TextureButton<class_texturebutton>` | :ref:`get_close_button<class_WindowDialog_get_close_button>` **(** **)** |
+--------------------------------------------+--------------------------------------------------------------------------+
Member Variables
----------------
.. _class_WindowDialog_resizable:
- :ref:`bool<class_bool>` **resizable** - If ``true`` the user can resize the window. Default value: ``false``.
.. _class_WindowDialog_window_title:
- :ref:`String<class_string>` **window_title** - The text displayed in the window's title bar. Default value: "Save a File".
Description
-----------
Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel :ref:`Control<class_control>` that draws a window decoration and allows motion and resizing.
Member Function Description
---------------------------
.. _class_WindowDialog_get_close_button:
- :ref:`TextureButton<class_texturebutton>` **get_close_button** **(** **)**
Return the close :ref:`TextureButton<class_texturebutton>`.