Files
godot-docs/classes/class_vector2.rst
2018-04-10 10:44:10 +02:00

229 lines
16 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Vector2.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Vector2:
Vector2
=======
**Category:** Built-In Types
Brief Description
-----------------
Vector used for 2D Math.
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`Vector2<class_Vector2_Vector2>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`abs<class_Vector2_abs>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle<class_Vector2_angle>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle_to<class_Vector2_angle_to>` **(** :ref:`Vector2<class_vector2>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle_to_point<class_Vector2_angle_to_point>` **(** :ref:`Vector2<class_vector2>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`aspect<class_Vector2_aspect>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`bounce<class_Vector2_bounce>` **(** :ref:`Vector2<class_vector2>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`clamped<class_Vector2_clamped>` **(** :ref:`float<class_float>` length **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`cubic_interpolate<class_Vector2_cubic_interpolate>` **(** :ref:`Vector2<class_vector2>` b, :ref:`Vector2<class_vector2>` pre_a, :ref:`Vector2<class_vector2>` post_b, :ref:`float<class_float>` t **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector2_distance_squared_to>` **(** :ref:`Vector2<class_vector2>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_to<class_Vector2_distance_to>` **(** :ref:`Vector2<class_vector2>` to **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`dot<class_Vector2_dot>` **(** :ref:`Vector2<class_vector2>` with **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`floor<class_Vector2_floor>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector2_is_normalized>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length<class_Vector2_length>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length_squared<class_Vector2_length_squared>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`linear_interpolate<class_Vector2_linear_interpolate>` **(** :ref:`Vector2<class_vector2>` b, :ref:`float<class_float>` t **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`normalized<class_Vector2_normalized>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`reflect<class_Vector2_reflect>` **(** :ref:`Vector2<class_vector2>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`rotated<class_Vector2_rotated>` **(** :ref:`float<class_float>` phi **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`slide<class_Vector2_slide>` **(** :ref:`Vector2<class_vector2>` n **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`snapped<class_Vector2_snapped>` **(** :ref:`Vector2<class_vector2>` by **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`tangent<class_Vector2_tangent>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_Vector2_x:
- :ref:`float<class_float>` **x** - X component of the vector.
.. _class_Vector2_y:
- :ref:`float<class_float>` **y** - Y component of the vector.
Description
-----------
2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
Member Function Description
---------------------------
.. _class_Vector2_Vector2:
- :ref:`Vector2<class_vector2>` **Vector2** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
Constructs a new Vector2 from the given x and y.
.. _class_Vector2_abs:
- :ref:`Vector2<class_vector2>` **abs** **(** **)**
Returns a new vector with all components in absolute values (i.e. positive).
.. _class_Vector2_angle:
- :ref:`float<class_float>` **angle** **(** **)**
Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)).
Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)).
.. _class_Vector2_angle_to:
- :ref:`float<class_float>` **angle_to** **(** :ref:`Vector2<class_vector2>` to **)**
Returns the angle in radians between the two vectors.
.. _class_Vector2_angle_to_point:
- :ref:`float<class_float>` **angle_to_point** **(** :ref:`Vector2<class_vector2>` to **)**
Returns the angle in radians between the line connecting the two points and the x coordinate.
.. _class_Vector2_aspect:
- :ref:`float<class_float>` **aspect** **(** **)**
Returns the ratio of X to Y.
.. _class_Vector2_bounce:
- :ref:`Vector2<class_vector2>` **bounce** **(** :ref:`Vector2<class_vector2>` n **)**
Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
.. _class_Vector2_clamped:
- :ref:`Vector2<class_vector2>` **clamped** **(** :ref:`float<class_float>` length **)**
Returns the vector with a maximum length.
.. _class_Vector2_cubic_interpolate:
- :ref:`Vector2<class_vector2>` **cubic_interpolate** **(** :ref:`Vector2<class_vector2>` b, :ref:`Vector2<class_vector2>` pre_a, :ref:`Vector2<class_vector2>` post_b, :ref:`float<class_float>` t **)**
Cubicly interpolates between this Vector and "b", using "pre_a" and "post_b" as handles, and returning the result at position "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
.. _class_Vector2_distance_squared_to:
- :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector2<class_vector2>` to **)**
Returns the squared distance to vector "b". Prefer this function over "distance_to" if you need to sort vectors or need the squared distance for some formula.
.. _class_Vector2_distance_to:
- :ref:`float<class_float>` **distance_to** **(** :ref:`Vector2<class_vector2>` to **)**
Returns the distance to vector "b".
.. _class_Vector2_dot:
- :ref:`float<class_float>` **dot** **(** :ref:`Vector2<class_vector2>` with **)**
Returns the dot product with vector "b".
.. _class_Vector2_floor:
- :ref:`Vector2<class_vector2>` **floor** **(** **)**
Remove the fractional part of x and y.
.. _class_Vector2_is_normalized:
- :ref:`bool<class_bool>` **is_normalized** **(** **)**
Returns whether the vector is normalized or not.
.. _class_Vector2_length:
- :ref:`float<class_float>` **length** **(** **)**
Returns the length of the vector.
.. _class_Vector2_length_squared:
- :ref:`float<class_float>` **length_squared** **(** **)**
Returns the squared length of the vector. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
.. _class_Vector2_linear_interpolate:
- :ref:`Vector2<class_vector2>` **linear_interpolate** **(** :ref:`Vector2<class_vector2>` b, :ref:`float<class_float>` t **)**
Returns the result of the linear interpolation between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
.. _class_Vector2_normalized:
- :ref:`Vector2<class_vector2>` **normalized** **(** **)**
Returns a normalized vector to unit length.
.. _class_Vector2_reflect:
- :ref:`Vector2<class_vector2>` **reflect** **(** :ref:`Vector2<class_vector2>` n **)**
Reflects the vector along the given plane, specified by its normal vector.
.. _class_Vector2_rotated:
- :ref:`Vector2<class_vector2>` **rotated** **(** :ref:`float<class_float>` phi **)**
Rotates the vector by "phi" radians.
.. _class_Vector2_slide:
- :ref:`Vector2<class_vector2>` **slide** **(** :ref:`Vector2<class_vector2>` n **)**
Slide returns the component of the vector along the given plane, specified by its normal vector.
.. _class_Vector2_snapped:
- :ref:`Vector2<class_vector2>` **snapped** **(** :ref:`Vector2<class_vector2>` by **)**
Snaps the vector to a grid with the given size.
.. _class_Vector2_tangent:
- :ref:`Vector2<class_vector2>` **tangent** **(** **)**
Returns a perpendicular vector.