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godot-docs/classes/class_touchscreenbutton.rst
2018-02-19 10:48:33 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TouchScreenButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_TouchScreenButton:
TouchScreenButton
=================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Button for touch screen devices.
Member Functions
----------------
+--------------------------+-------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_is_pressed>` **(** **)** const |
+--------------------------+-------------------------------------------------------------------------+
Signals
-------
.. _class_TouchScreenButton_pressed:
- **pressed** **(** **)**
Emitted when the button is pressed (down).
.. _class_TouchScreenButton_released:
- **released** **(** **)**
Emitted when the button is released (up).
Member Variables
----------------
.. _class_TouchScreenButton_action:
- :ref:`String<class_string>` **action** - The button's action. Actions can be handled with :ref:`InputEventAction<class_inputeventaction>`.
.. _class_TouchScreenButton_bitmask:
- :ref:`BitMap<class_bitmap>` **bitmask** - The button's bitmask.
.. _class_TouchScreenButton_normal:
- :ref:`Texture<class_texture>` **normal** - The button's texture for the normal state.
.. _class_TouchScreenButton_passby_press:
- :ref:`bool<class_bool>` **passby_press** - If ``true`` passby presses are enabled.
.. _class_TouchScreenButton_pressed:
- :ref:`Texture<class_texture>` **pressed** - The button's texture for the pressed state.
.. _class_TouchScreenButton_shape:
- :ref:`Shape2D<class_shape2d>` **shape** - The button's shape.
.. _class_TouchScreenButton_shape_centered:
- :ref:`bool<class_bool>` **shape_centered** - If ``true`` the button's shape is centered.
.. _class_TouchScreenButton_shape_visible:
- :ref:`bool<class_bool>` **shape_visible** - If ``true`` the button's shape is visible.
.. _class_TouchScreenButton_visibility_mode:
- :ref:`VisibilityMode<enum_touchscreenbutton_visibilitymode>` **visibility_mode** - The button's visibility mode. See ``VISIBILITY_*`` constants.
Enums
-----
.. _enum_TouchScreenButton_VisibilityMode:
enum **VisibilityMode**
- **VISIBILITY_ALWAYS** = **0** --- Always visible.
- **VISIBILITY_TOUCHSCREEN_ONLY** = **1** --- Visible on touch screens only.
Description
-----------
Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
Member Function Description
---------------------------
.. _class_TouchScreenButton_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
Returns ``true`` if this button is currently pressed.