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161 lines
9.6 KiB
ReStructuredText
161 lines
9.6 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the SpriteFrames.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_SpriteFrames:
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SpriteFrames
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============
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Sprite frame library for AnimatedSprite.
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Member Functions
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----------------
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_animation<class_SpriteFrames_add_animation>` **(** :ref:`String<class_string>` anim **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_frame<class_SpriteFrames_add_frame>` **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` at_position=-1 **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_SpriteFrames_clear>` **(** :ref:`String<class_string>` anim **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_all<class_SpriteFrames_clear_all>` **(** **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_get_animation_loop>` **(** :ref:`String<class_string>` anim **)** const |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_get_animation_speed>` **(** :ref:`String<class_string>` anim **)** const |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_frame<class_SpriteFrames_get_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** const |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_get_frame_count>` **(** :ref:`String<class_string>` anim **)** const |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_has_animation>` **(** :ref:`String<class_string>` anim **)** const |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_animation<class_SpriteFrames_remove_animation>` **(** :ref:`String<class_string>` anim **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_frame<class_SpriteFrames_remove_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_animation<class_SpriteFrames_rename_animation>` **(** :ref:`String<class_string>` anim, :ref:`String<class_string>` newname **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation_loop<class_SpriteFrames_set_animation_loop>` **(** :ref:`String<class_string>` anim, :ref:`bool<class_bool>` loop **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation_speed<class_SpriteFrames_set_animation_speed>` **(** :ref:`String<class_string>` anim, :ref:`float<class_float>` speed **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_frame<class_SpriteFrames_set_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` txt **)** |
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+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_SpriteFrames_frames:
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- :ref:`Array<class_array>` **frames**
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Description
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-----------
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Sprite frame library for :ref:`AnimatedSprite<class_animatedsprite>`. Contains frames and animation data for playback.
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Member Function Description
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---------------------------
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.. _class_SpriteFrames_add_animation:
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- void **add_animation** **(** :ref:`String<class_string>` anim **)**
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Adds a new animation to the the library.
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.. _class_SpriteFrames_add_frame:
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- void **add_frame** **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` at_position=-1 **)**
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Adds a frame to the given animation.
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.. _class_SpriteFrames_clear:
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- void **clear** **(** :ref:`String<class_string>` anim **)**
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Removes all frames from the given animation.
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.. _class_SpriteFrames_clear_all:
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- void **clear_all** **(** **)**
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Removes all animations. A "default" animation will be created.
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.. _class_SpriteFrames_get_animation_loop:
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- :ref:`bool<class_bool>` **get_animation_loop** **(** :ref:`String<class_string>` anim **)** const
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If ``true`` the given animation will loop.
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.. _class_SpriteFrames_get_animation_speed:
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- :ref:`float<class_float>` **get_animation_speed** **(** :ref:`String<class_string>` anim **)** const
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The animation's speed in frames per second.
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.. _class_SpriteFrames_get_frame:
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- :ref:`Texture<class_texture>` **get_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** const
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Returns the animation's selected frame.
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.. _class_SpriteFrames_get_frame_count:
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- :ref:`int<class_int>` **get_frame_count** **(** :ref:`String<class_string>` anim **)** const
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Returns the number of frames in the animation.
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.. _class_SpriteFrames_has_animation:
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- :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_string>` anim **)** const
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If ``true`` the named animation exists.
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.. _class_SpriteFrames_remove_animation:
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- void **remove_animation** **(** :ref:`String<class_string>` anim **)**
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Removes the given animation.
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.. _class_SpriteFrames_remove_frame:
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- void **remove_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)**
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Removes the animation's selected frame.
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.. _class_SpriteFrames_rename_animation:
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- void **rename_animation** **(** :ref:`String<class_string>` anim, :ref:`String<class_string>` newname **)**
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Changes the animation's name to ``newname``.
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.. _class_SpriteFrames_set_animation_loop:
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- void **set_animation_loop** **(** :ref:`String<class_string>` anim, :ref:`bool<class_bool>` loop **)**
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If ``true`` the animation will loop.
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.. _class_SpriteFrames_set_animation_speed:
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- void **set_animation_speed** **(** :ref:`String<class_string>` anim, :ref:`float<class_float>` speed **)**
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The animation's speed in frames per second.
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.. _class_SpriteFrames_set_frame:
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- void **set_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` txt **)**
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Sets the texture of the given frame.
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