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godot-docs/classes/class_spriteframes.rst
2018-05-09 11:13:17 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SpriteFrames.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SpriteFrames:
SpriteFrames
============
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Sprite frame library for AnimatedSprite.
Member Functions
----------------
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_animation<class_SpriteFrames_add_animation>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_frame<class_SpriteFrames_add_frame>` **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` at_position=-1 **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_SpriteFrames_clear>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_all<class_SpriteFrames_clear_all>` **(** **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_get_animation_loop>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_get_animation_speed>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_frame<class_SpriteFrames_get_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_get_frame_count>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_has_animation>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_animation<class_SpriteFrames_remove_animation>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_frame<class_SpriteFrames_remove_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_animation<class_SpriteFrames_rename_animation>` **(** :ref:`String<class_string>` anim, :ref:`String<class_string>` newname **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animation_loop<class_SpriteFrames_set_animation_loop>` **(** :ref:`String<class_string>` anim, :ref:`bool<class_bool>` loop **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animation_speed<class_SpriteFrames_set_animation_speed>` **(** :ref:`String<class_string>` anim, :ref:`float<class_float>` speed **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_frame<class_SpriteFrames_set_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` txt **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_SpriteFrames_frames:
- :ref:`Array<class_array>` **frames**
Description
-----------
Sprite frame library for :ref:`AnimatedSprite<class_animatedsprite>`. Contains frames and animation data for playback.
Member Function Description
---------------------------
.. _class_SpriteFrames_add_animation:
- void **add_animation** **(** :ref:`String<class_string>` anim **)**
Adds a new animation to the the library.
.. _class_SpriteFrames_add_frame:
- void **add_frame** **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` at_position=-1 **)**
Adds a frame to the given animation.
.. _class_SpriteFrames_clear:
- void **clear** **(** :ref:`String<class_string>` anim **)**
Removes all frames from the given animation.
.. _class_SpriteFrames_clear_all:
- void **clear_all** **(** **)**
Removes all animations. A "default" animation will be created.
.. _class_SpriteFrames_get_animation_loop:
- :ref:`bool<class_bool>` **get_animation_loop** **(** :ref:`String<class_string>` anim **)** const
If ``true`` the given animation will loop.
.. _class_SpriteFrames_get_animation_speed:
- :ref:`float<class_float>` **get_animation_speed** **(** :ref:`String<class_string>` anim **)** const
The animation's speed in frames per second.
.. _class_SpriteFrames_get_frame:
- :ref:`Texture<class_texture>` **get_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** const
Returns the animation's selected frame.
.. _class_SpriteFrames_get_frame_count:
- :ref:`int<class_int>` **get_frame_count** **(** :ref:`String<class_string>` anim **)** const
Returns the number of frames in the animation.
.. _class_SpriteFrames_has_animation:
- :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_string>` anim **)** const
If ``true`` the named animation exists.
.. _class_SpriteFrames_remove_animation:
- void **remove_animation** **(** :ref:`String<class_string>` anim **)**
Removes the given animation.
.. _class_SpriteFrames_remove_frame:
- void **remove_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)**
Removes the animation's selected frame.
.. _class_SpriteFrames_rename_animation:
- void **rename_animation** **(** :ref:`String<class_string>` anim, :ref:`String<class_string>` newname **)**
Changes the animation's name to ``newname``.
.. _class_SpriteFrames_set_animation_loop:
- void **set_animation_loop** **(** :ref:`String<class_string>` anim, :ref:`bool<class_bool>` loop **)**
If ``true`` the animation will loop.
.. _class_SpriteFrames_set_animation_speed:
- void **set_animation_speed** **(** :ref:`String<class_string>` anim, :ref:`float<class_float>` speed **)**
The animation's speed in frames per second.
.. _class_SpriteFrames_set_frame:
- void **set_frame** **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` txt **)**
Sets the texture of the given frame.