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godot-docs/classes/class_spritebase3d.rst
2018-01-12 08:52:43 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SpriteBase3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SpriteBase3D:
SpriteBase3D
============
**Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`AnimatedSprite3D<class_animatedsprite3d>`, :ref:`Sprite3D<class_sprite3d>`
**Category:** Core
Brief Description
-----------------
2D Sprite node in 3D environment.
Member Functions
----------------
+----------------------------+--------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_item_rect<class_SpriteBase3D_get_item_rect>` **(** **)** const |
+----------------------------+--------------------------------------------------------------------------+
Member Variables
----------------
.. _class_SpriteBase3D_alpha_cut:
- :ref:`AlphaCutMode<enum_spritebase3d_alphacutmode>` **alpha_cut**
.. _class_SpriteBase3D_axis:
- :ref:`Axis<enum_vector3_axis>` **axis** - The direction in which the front of the texture faces.
.. _class_SpriteBase3D_centered:
- :ref:`bool<class_bool>` **centered** - If ``true`` texture will be centered. Default value: ``true``.
.. _class_SpriteBase3D_double_sided:
- :ref:`bool<class_bool>` **double_sided** - If ``true`` texture can be seen from the back as well, if ``false``, it is invisible when looking at it from behind. Default value: ``true``.
.. _class_SpriteBase3D_flip_h:
- :ref:`bool<class_bool>` **flip_h** - If ``true`` texture is flipped horizontally. Default value: ``false``.
.. _class_SpriteBase3D_flip_v:
- :ref:`bool<class_bool>` **flip_v** - If ``true`` texture is flipped vertically. Default value: ``false``.
.. _class_SpriteBase3D_modulate:
- :ref:`Color<class_color>` **modulate** - A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
.. _class_SpriteBase3D_offset:
- :ref:`Vector2<class_vector2>` **offset** - The texture's drawing offset.
.. _class_SpriteBase3D_opacity:
- :ref:`float<class_float>` **opacity** - The objects visibility on a scale from ``0`` fully invisible to ``1`` fully visible.
.. _class_SpriteBase3D_pixel_size:
- :ref:`float<class_float>` **pixel_size** - The size of one pixel's width on the Sprite to scale it in 3D.
.. _class_SpriteBase3D_shaded:
- :ref:`bool<class_bool>` **shaded** - If ``true`` the :ref:`Light<class_light>` in the :ref:`Environment<class_environment>` has effects on the Sprite. Default value: ``false``.
.. _class_SpriteBase3D_transparent:
- :ref:`bool<class_bool>` **transparent** - If ``true`` the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: ``true``.
Enums
-----
.. _enum_SpriteBase3D_AlphaCutMode:
enum **AlphaCutMode**
- **ALPHA_CUT_DISABLED** = **0**
- **ALPHA_CUT_DISCARD** = **1**
- **ALPHA_CUT_OPAQUE_PREPASS** = **2**
.. _enum_SpriteBase3D_DrawFlags:
enum **DrawFlags**
- **FLAG_TRANSPARENT** = **0** --- If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
- **FLAG_SHADED** = **1** --- If set, the Light in the Environment has effects on the Sprite.
- **FLAG_DOUBLE_SIDED** = **2** --- If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
- **FLAG_MAX** = **3** --- Used internally to mark the end of the Flags section.
Description
-----------
A node that displays 2D texture information in a 3D environment.
Member Function Description
---------------------------
.. _class_SpriteBase3D_get_item_rect:
- :ref:`Rect2<class_rect2>` **get_item_rect** **(** **)** const