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198 lines
13 KiB
ReStructuredText
198 lines
13 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Skeleton.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Skeleton:
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Skeleton
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========
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**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Skeleton for characters and animated objects.
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Member Functions
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----------------
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_bone<class_Skeleton_add_bone>` **(** :ref:`String<class_string>` name **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`bind_child_node_to_bone<class_Skeleton_bind_child_node_to_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_node>` node **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_bones<class_Skeleton_clear_bones>` **(** **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton_find_bone>` **(** :ref:`String<class_string>` name **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton_get_bone_count>` **(** **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_transform>` | :ref:`get_bone_custom_pose<class_Skeleton_get_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_transform>` | :ref:`get_bone_global_pose<class_Skeleton_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_bone_name<class_Skeleton_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_transform>` | :ref:`get_bone_pose<class_Skeleton_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_transform>` | :ref:`get_bone_rest<class_Skeleton_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_transform>` | :ref:`get_bone_transform<class_Skeleton_get_bone_transform>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_array>` | :ref:`get_bound_child_nodes_to_bone<class_Skeleton_get_bound_child_nodes_to_bone>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_bone_rest_disabled<class_Skeleton_is_bone_rest_disabled>` **(** :ref:`int<class_int>` bone_idx **)** const |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_custom_pose<class_Skeleton_set_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` custom_pose **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_disable_rest<class_Skeleton_set_bone_disable_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_global_pose<class_Skeleton_set_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` pose **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_parent<class_Skeleton_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_pose<class_Skeleton_set_bone_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` pose **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_rest<class_Skeleton_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` rest **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`unbind_child_node_from_bone<class_Skeleton_unbind_child_node_from_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_node>` node **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`unparent_bone_and_rest<class_Skeleton_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
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+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Numeric Constants
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-----------------
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- **NOTIFICATION_UPDATE_SKELETON** = **50**
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Description
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-----------
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Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_animation>`). Skeleton will support rag doll dynamics in the future.
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Member Function Description
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---------------------------
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.. _class_Skeleton_add_bone:
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- void **add_bone** **(** :ref:`String<class_string>` name **)**
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Add a bone, with name "name". :ref:`get_bone_count<class_Skeleton_get_bone_count>` will become the bone index.
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.. _class_Skeleton_bind_child_node_to_bone:
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- void **bind_child_node_to_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_node>` node **)**
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Deprecated soon.
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.. _class_Skeleton_clear_bones:
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- void **clear_bones** **(** **)**
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Clear all the bones in this skeleton.
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.. _class_Skeleton_find_bone:
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- :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_string>` name **)** const
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Return the bone index that matches "name" as its name.
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.. _class_Skeleton_get_bone_count:
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- :ref:`int<class_int>` **get_bone_count** **(** **)** const
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Return the amount of bones in the skeleton.
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.. _class_Skeleton_get_bone_custom_pose:
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- :ref:`Transform<class_transform>` **get_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx **)** const
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.. _class_Skeleton_get_bone_global_pose:
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- :ref:`Transform<class_transform>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** const
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.. _class_Skeleton_get_bone_name:
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- :ref:`String<class_string>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** const
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Return the name of the bone at index "index"
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.. _class_Skeleton_get_bone_parent:
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- :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** const
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Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
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.. _class_Skeleton_get_bone_pose:
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- :ref:`Transform<class_transform>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** const
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Return the pose transform for bone "bone_idx".
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.. _class_Skeleton_get_bone_rest:
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- :ref:`Transform<class_transform>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** const
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Return the rest transform for a bone "bone_idx".
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.. _class_Skeleton_get_bone_transform:
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- :ref:`Transform<class_transform>` **get_bone_transform** **(** :ref:`int<class_int>` bone_idx **)** const
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.. _class_Skeleton_get_bound_child_nodes_to_bone:
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- :ref:`Array<class_array>` **get_bound_child_nodes_to_bone** **(** :ref:`int<class_int>` bone_idx **)** const
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Deprecated soon.
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.. _class_Skeleton_is_bone_rest_disabled:
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- :ref:`bool<class_bool>` **is_bone_rest_disabled** **(** :ref:`int<class_int>` bone_idx **)** const
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.. _class_Skeleton_set_bone_custom_pose:
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- void **set_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` custom_pose **)**
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.. _class_Skeleton_set_bone_disable_rest:
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- void **set_bone_disable_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)**
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.. _class_Skeleton_set_bone_global_pose:
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- void **set_bone_global_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` pose **)**
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.. _class_Skeleton_set_bone_parent:
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- void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
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Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx".
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.. _class_Skeleton_set_bone_pose:
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- void **set_bone_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` pose **)**
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Return the pose transform for bone "bone_idx".
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.. _class_Skeleton_set_bone_rest:
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- void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` rest **)**
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Set the rest transform for bone "bone_idx"
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.. _class_Skeleton_unbind_child_node_from_bone:
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- void **unbind_child_node_from_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_node>` node **)**
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Deprecated soon.
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.. _class_Skeleton_unparent_bone_and_rest:
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- void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**
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