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godot-docs/classes/class_shortcut.rst
2017-11-29 09:53:30 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ShortCut.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ShortCut:
ShortCut
========
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A shortcut for binding input.
Member Functions
----------------
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_as_text<class_ShortCut_get_as_text>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shortcut<class_ShortCut_is_shortcut>` **(** :ref:`InputEvent<class_inputevent>` event **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_ShortCut_is_valid>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_ShortCut_shortcut:
- :ref:`InputEvent<class_inputevent>` **shortcut** - The Shortcut's :ref:`InputEvent<class_inputevent>`.
Generally the :ref:`InputEvent<class_inputevent>` is a keyboard key, though it can be any :ref:`InputEvent<class_inputevent>`.
Description
-----------
A shortcut for binding input.
Shortcuts are commonly used for interacting with a :ref:`Control<class_control>` element from a :ref:`InputEvent<class_inputevent>`.
Member Function Description
---------------------------
.. _class_ShortCut_get_as_text:
- :ref:`String<class_string>` **get_as_text** **(** **)** const
Returns the Shortcut's :ref:`InputEvent<class_inputevent>` as a :ref:`String<class_string>`.
.. _class_ShortCut_is_shortcut:
- :ref:`bool<class_bool>` **is_shortcut** **(** :ref:`InputEvent<class_inputevent>` event **)** const
Returns ``true`` if the Shortcut's :ref:`InputEvent<class_inputevent>` equals ``event``.
.. _class_ShortCut_is_valid:
- :ref:`bool<class_bool>` **is_valid** **(** **)** const
If ``true`` this Shortcut is valid.