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47 lines
1.5 KiB
ReStructuredText
47 lines
1.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the RID.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_RID:
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RID
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===
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**Category:** Built-In Types
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Brief Description
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-----------------
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Handle for a :ref:`Resource<class_resource>`'s unique ID.
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Member Functions
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----------------
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+------------------------+------------------------------------------------------------------------+
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| :ref:`RID<class_rid>` | :ref:`RID<class_RID_RID>` **(** :ref:`Object<class_object>` from **)** |
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+------------------------+------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_id<class_RID_get_id>` **(** **)** |
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+------------------------+------------------------------------------------------------------------+
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Description
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-----------
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The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as :ref:`VisualServer<class_visualserver>`.
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Member Function Description
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---------------------------
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.. _class_RID_RID:
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- :ref:`RID<class_rid>` **RID** **(** :ref:`Object<class_object>` from **)**
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Create a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
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.. _class_RID_get_id:
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- :ref:`int<class_int>` **get_id** **(** **)**
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Retrieve the ID of the referenced resource.
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