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godot-docs/classes/class_remotetransform.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RemoteTransform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RemoteTransform:
RemoteTransform
===============
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
RemoteTransform leads the :ref:`Transform<class_transform>` of another :ref:`Spatial<class_spatial>` derived Node in the scene.
Member Variables
----------------
.. _class_RemoteTransform_remote_path:
- :ref:`NodePath<class_nodepath>` **remote_path** - The :ref:`NodePath<class_nodepath>` to the remote node, relative to the RemoteTransform's position in the scene.
.. _class_RemoteTransform_update_position:
- :ref:`bool<class_bool>` **update_position** - If ``true`` the remote node's position is tracked. Default value: ``true``.
.. _class_RemoteTransform_update_rotation:
- :ref:`bool<class_bool>` **update_rotation** - If ``true`` the remote node's rotation is tracked. Default value: ``true``.
.. _class_RemoteTransform_update_scale:
- :ref:`bool<class_bool>` **update_scale** - If ``true`` the remote node's scale is tracked. Default value: ``true``.
.. _class_RemoteTransform_use_global_coordinates:
- :ref:`bool<class_bool>` **use_global_coordinates** - If ``true`` global coordinates are used. If ``false`` local coordinates are used. Default value: ``true``.
Description
-----------
RemoteTransform leads the :ref:`Transform<class_transform>` of another :ref:`Spatial<class_spatial>` derived Node (called the remote node) in the scene.
It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.