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godot-docs/classes/class_reflectionprobe.rst
2018-01-12 08:52:43 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ReflectionProbe.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ReflectionProbe:
ReflectionProbe
===============
**Inherits:** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Variables
----------------
.. _class_ReflectionProbe_box_projection:
- :ref:`bool<class_bool>` **box_projection**
.. _class_ReflectionProbe_cull_mask:
- :ref:`int<class_int>` **cull_mask**
.. _class_ReflectionProbe_enable_shadows:
- :ref:`bool<class_bool>` **enable_shadows**
.. _class_ReflectionProbe_extents:
- :ref:`Vector3<class_vector3>` **extents**
.. _class_ReflectionProbe_intensity:
- :ref:`float<class_float>` **intensity**
.. _class_ReflectionProbe_interior_ambient_color:
- :ref:`Color<class_color>` **interior_ambient_color**
.. _class_ReflectionProbe_interior_ambient_contrib:
- :ref:`float<class_float>` **interior_ambient_contrib**
.. _class_ReflectionProbe_interior_ambient_energy:
- :ref:`float<class_float>` **interior_ambient_energy**
.. _class_ReflectionProbe_interior_enable:
- :ref:`bool<class_bool>` **interior_enable**
.. _class_ReflectionProbe_max_distance:
- :ref:`float<class_float>` **max_distance**
.. _class_ReflectionProbe_origin_offset:
- :ref:`Vector3<class_vector3>` **origin_offset**
.. _class_ReflectionProbe_update_mode:
- :ref:`UpdateMode<enum_reflectionprobe_updatemode>` **update_mode**
Enums
-----
.. _enum_ReflectionProbe_UpdateMode:
enum **UpdateMode**
- **UPDATE_ONCE** = **0**
- **UPDATE_ALWAYS** = **1**