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42 lines
1.7 KiB
ReStructuredText
42 lines
1.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ParallaxLayer.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ParallaxLayer:
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ParallaxLayer
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=============
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_parallaxbackground>`.
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Member Variables
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----------------
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.. _class_ParallaxLayer_motion_mirroring:
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- :ref:`Vector2<class_vector2>` **motion_mirroring** - The ParallaxLayer's :ref:`Texture<class_texture>` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0`` the :ref:`Texture<class_texture>` will not be mirrored. Default value: ``(0, 0)``.
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.. _class_ParallaxLayer_motion_offset:
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- :ref:`Vector2<class_vector2>` **motion_offset** - The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_scroll_offset>`.
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.. _class_ParallaxLayer_motion_scale:
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- :ref:`Vector2<class_vector2>` **motion_scale** - Multiplies the ParallaxLayer's motion. If an axis is set to ``0`` it will not scroll.
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Description
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-----------
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A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_parallaxbackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_scroll_offset>` value.
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This node's children will be affected by its scroll offset.
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