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godot-docs/classes/class_occluderpolygon2d.rst
2018-01-12 08:52:43 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the OccluderPolygon2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_OccluderPolygon2D:
OccluderPolygon2D
=================
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Defines a 2D polygon for LightOccluder2D.
Member Variables
----------------
.. _class_OccluderPolygon2D_closed:
- :ref:`bool<class_bool>` **closed** - If ``true`` closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value ``true``.
.. _class_OccluderPolygon2D_cull_mode:
- :ref:`CullMode<enum_occluderpolygon2d_cullmode>` **cull_mode** - Set the direction of the occlusion culling when not ``CULL_DISABLED``. Default value ``DISABLED``.
.. _class_OccluderPolygon2D_polygon:
- :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - A :ref:`Vector2<class_vector2>` array with the index for polygon's vertices positions.
Enums
-----
.. _enum_OccluderPolygon2D_CullMode:
enum **CullMode**
- **CULL_DISABLED** = **0** --- Culling mode for the occlusion. Disabled means no culling. See :ref:`cull_mode<class_OccluderPolygon2D_cull_mode>`.
- **CULL_CLOCKWISE** = **1** --- Culling mode for the occlusion. Sets the culling to be in clockwise direction. See :ref:`cull_mode<class_OccluderPolygon2D_cull_mode>`.
- **CULL_COUNTER_CLOCKWISE** = **2** --- Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See :ref:`cull_mode<class_OccluderPolygon2D_cull_mode>`.
Description
-----------
Editor facility that helps you draw a 2D polygon used as resource for :ref:`LightOccluder2D<class_lightoccluder2d>`.