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74 lines
2.6 KiB
ReStructuredText
74 lines
2.6 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the KinematicCollision2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_KinematicCollision2D:
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KinematicCollision2D
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====================
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**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Collision data for KinematicBody2D collisions.
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Member Variables
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----------------
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.. _class_KinematicCollision2D_collider:
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- :ref:`Object<class_object>` **collider** - The colliding body.
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.. _class_KinematicCollision2D_collider_id:
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- :ref:`int<class_int>` **collider_id** - The colliding body's unique :ref:`RID<class_rid>`.
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.. _class_KinematicCollision2D_collider_metadata:
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- :ref:`Variant<class_variant>` **collider_metadata** - The colliding body's metadata. See :ref:`Object<class_object>`.
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.. _class_KinematicCollision2D_collider_shape:
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- :ref:`Object<class_object>` **collider_shape** - The colliding body's shape.
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.. _class_KinematicCollision2D_collider_shape_index:
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- :ref:`int<class_int>` **collider_shape_index** - The colliding shape's index. See :ref:`CollisionObject2D<class_collisionobject2d>`.
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.. _class_KinematicCollision2D_collider_velocity:
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- :ref:`Vector2<class_vector2>` **collider_velocity** - The colliding object's velocity.
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.. _class_KinematicCollision2D_local_shape:
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- :ref:`Object<class_object>` **local_shape** - The moving object's colliding shape.
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.. _class_KinematicCollision2D_normal:
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- :ref:`Vector2<class_vector2>` **normal** - The colliding body's shape's normal at the point of collision.
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.. _class_KinematicCollision2D_position:
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- :ref:`Vector2<class_vector2>` **position** - The point of collision.
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.. _class_KinematicCollision2D_remainder:
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- :ref:`Vector2<class_vector2>` **remainder** - The moving object's remaining movement vector.
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.. _class_KinematicCollision2D_travel:
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- :ref:`Vector2<class_vector2>` **travel** - The distance the moving object traveled before collision.
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Description
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-----------
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Contains collision data for KinematicBody2D collisions. When a :ref:`KinematicBody2D<class_kinematicbody2d>` is moved using :ref:`KinematicBody2D.move_and_collide<class_KinematicBody2D_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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