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46 lines
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ReStructuredText
46 lines
1.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Joint.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Joint:
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Joint
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=====
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**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`ConeTwistJoint<class_conetwistjoint>`, :ref:`Generic6DOFJoint<class_generic6dofjoint>`, :ref:`SliderJoint<class_sliderjoint>`, :ref:`HingeJoint<class_hingejoint>`, :ref:`PinJoint<class_pinjoint>`
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**Category:** Core
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Brief Description
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-----------------
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Base class for all 3D joints
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Member Variables
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----------------
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.. _class_Joint_collision/exclude_nodes:
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- :ref:`bool<class_bool>` **collision/exclude_nodes** - If ``true`` the two bodies of the nodes are not able to collide with each other.
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.. _class_Joint_nodes/node_a:
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- :ref:`NodePath<class_nodepath>` **nodes/node_a** - The :ref:`Node<class_node>`, the first side of the Joint attaches to.
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.. _class_Joint_nodes/node_b:
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- :ref:`NodePath<class_nodepath>` **nodes/node_b** - The :ref:`Node<class_node>`, the second side of the Joint attaches to.
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.. _class_Joint_solver/priority:
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- :ref:`int<class_int>` **solver/priority** - The order in which the solver is executed compared to the other Joints, the lower, the earlier.
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Description
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-----------
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All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other
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