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44 lines
1.6 KiB
ReStructuredText
44 lines
1.6 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEventMouseButton.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEventMouseButton:
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InputEventMouseButton
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=====================
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**Inherits:** :ref:`InputEventMouse<class_inputeventmouse>` **<** :ref:`InputEventWithModifiers<class_inputeventwithmodifiers>` **<** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Input event type for mouse button events.
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Member Variables
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----------------
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.. _class_InputEventMouseButton_button_index:
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- :ref:`int<class_int>` **button_index** - Mouse button identifier, one of the BUTTON\_\* or BUTTON_WHEEL\_\* constants in :ref:`@GlobalScope<class_@globalscope>`.
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.. _class_InputEventMouseButton_doubleclick:
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- :ref:`bool<class_bool>` **doubleclick** - If ``true`` the mouse button's state is a double-click. If ``false`` the mouse button's state is released.
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.. _class_InputEventMouseButton_factor:
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- :ref:`float<class_float>` **factor** - TO TALK in PR, reduz said : i think it's used for apple touch but i don't remember what it does
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.. _class_InputEventMouseButton_pressed:
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- :ref:`bool<class_bool>` **pressed** - If ``true`` the mouse button's state is pressed. If ``false`` the mouse button's state is released.
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Description
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-----------
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Contains mouse click information. See :ref:`Node._input<class_Node__input>`.
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