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36 lines
1.1 KiB
ReStructuredText
36 lines
1.1 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEventAction.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEventAction:
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InputEventAction
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================
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**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Input event type for actions.
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Member Variables
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----------------
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.. _class_InputEventAction_action:
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- :ref:`String<class_string>` **action** - The action's name. Actions are accessed via this :ref:`String<class_string>`.
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.. _class_InputEventAction_pressed:
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- :ref:`bool<class_bool>` **pressed** - If ``true`` the action's state is pressed. If ``false`` the action's state is released.
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Description
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-----------
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Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu ``Project > Project Settings > Input Map``. See :ref:`Node._input<class_Node__input>`.
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