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godot-docs/classes/class_immediategeometry.rst
2017-10-21 14:03:27 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ImmediateGeometry.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ImmediateGeometry:
ImmediateGeometry
=================
**Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Draws simple geometry from code.
Member Functions
----------------
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_sphere<class_ImmediateGeometry_add_sphere>` **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_vertex<class_ImmediateGeometry_add_vertex>` **(** :ref:`Vector3<class_vector3>` position **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`begin<class_ImmediateGeometry_begin>` **(** :ref:`int<class_int>` primitive, :ref:`Texture<class_texture>` texture=null **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_ImmediateGeometry_clear>` **(** **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`end<class_ImmediateGeometry_end>` **(** **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color<class_ImmediateGeometry_set_color>` **(** :ref:`Color<class_color>` color **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_normal<class_ImmediateGeometry_set_normal>` **(** :ref:`Vector3<class_vector3>` normal **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tangent<class_ImmediateGeometry_set_tangent>` **(** :ref:`Plane<class_plane>` tangent **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv<class_ImmediateGeometry_set_uv>` **(** :ref:`Vector2<class_vector2>` uv **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv2<class_ImmediateGeometry_set_uv2>` **(** :ref:`Vector2<class_vector2>` uv **)** |
+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
Member Function Description
---------------------------
.. _class_ImmediateGeometry_add_sphere:
- void **add_sphere** **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)**
Simple helper to draw a uvsphere, with given latitudes, longitude and radius.
.. _class_ImmediateGeometry_add_vertex:
- void **add_vertex** **(** :ref:`Vector3<class_vector3>` position **)**
Adds a vertex with the currently set color/uv/etc.
.. _class_ImmediateGeometry_begin:
- void **begin** **(** :ref:`int<class_int>` primitive, :ref:`Texture<class_texture>` texture=null **)**
Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
For the type of primitive, use the :ref:`Mesh<class_mesh>`.PRIMITIVE\_\* enumerations.
.. _class_ImmediateGeometry_clear:
- void **clear** **(** **)**
Clears everything that was drawn using begin/end.
.. _class_ImmediateGeometry_end:
- void **end** **(** **)**
Ends a drawing context and displays the results.
.. _class_ImmediateGeometry_set_color:
- void **set_color** **(** :ref:`Color<class_color>` color **)**
The current drawing color.
.. _class_ImmediateGeometry_set_normal:
- void **set_normal** **(** :ref:`Vector3<class_vector3>` normal **)**
The next vertex's normal.
.. _class_ImmediateGeometry_set_tangent:
- void **set_tangent** **(** :ref:`Plane<class_plane>` tangent **)**
The next vertex's tangent (and binormal facing).
.. _class_ImmediateGeometry_set_uv:
- void **set_uv** **(** :ref:`Vector2<class_vector2>` uv **)**
The next vertex's UV.
.. _class_ImmediateGeometry_set_uv2:
- void **set_uv2** **(** :ref:`Vector2<class_vector2>` uv **)**
The next vertex's second layer UV.