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godot-docs/classes/class_groovejoint2d.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GrooveJoint2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GrooveJoint2D:
GrooveJoint2D
=============
**Inherits:** :ref:`Joint2D<class_joint2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Groove constraint for 2D physics.
Member Variables
----------------
.. _class_GrooveJoint2D_initial_offset:
- :ref:`float<class_float>` **initial_offset** - The body B's initial anchor position defined by the joint's origin and a local offset :ref:`initial_offset<class_GrooveJoint2D_initial_offset>` along the joint's y axis (along the groove). Default value: ``25``
.. _class_GrooveJoint2D_length:
- :ref:`float<class_float>` **length** - The groove's length. The groove is from the joint's origin towards :ref:`length<class_GrooveJoint2D_length>` along the joint's local y axis. Default value: ``50``
Description
-----------
Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.