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36 lines
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ReStructuredText
36 lines
1.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GrooveJoint2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GrooveJoint2D:
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GrooveJoint2D
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=============
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**Inherits:** :ref:`Joint2D<class_joint2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Groove constraint for 2D physics.
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Member Variables
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----------------
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.. _class_GrooveJoint2D_initial_offset:
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- :ref:`float<class_float>` **initial_offset** - The body B's initial anchor position defined by the joint's origin and a local offset :ref:`initial_offset<class_GrooveJoint2D_initial_offset>` along the joint's y axis (along the groove). Default value: ``25``
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.. _class_GrooveJoint2D_length:
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- :ref:`float<class_float>` **length** - The groove's length. The groove is from the joint's origin towards :ref:`length<class_GrooveJoint2D_length>` along the joint's local y axis. Default value: ``50``
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Description
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-----------
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Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
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