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godot-docs/classes/class_gridmap.rst

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GridMap.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GridMap:
GridMap
=======
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Node for 3D tile-based maps.
Member Functions
----------------
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_GridMap_clear>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_baked_meshes<class_GridMap_clear_baked_meshes>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_bake_mesh_instance<class_GridMap_get_bake_mesh_instance>` **(** :ref:`int<class_int>` idx **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_bake_meshes<class_GridMap_get_bake_meshes>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cell_item<class_GridMap_get_cell_item>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cell_item_orientation<class_GridMap_get_cell_item_orientation>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_GridMap_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_GridMap_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_meshes<class_GridMap_get_meshes>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_used_cells<class_GridMap_get_used_cells>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`make_baked_meshes<class_GridMap_make_baked_meshes>` **(** :ref:`bool<class_bool>` gen_lightmap_uv=false, :ref:`float<class_float>` lightmap_uv_texel_size=0.1 **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`map_to_world<class_GridMap_map_to_world>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`resource_changed<class_GridMap_resource_changed>` **(** :ref:`Resource<class_resource>` resource **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cell_item<class_GridMap_set_cell_item>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_clip<class_GridMap_set_clip>` **(** :ref:`bool<class_bool>` enabled, :ref:`bool<class_bool>` clipabove=true, :ref:`int<class_int>` floor=0, :ref:`int<class_int>` axis=0 **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_GridMap_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_GridMap_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`world_to_map<class_GridMap_world_to_map>` **(** :ref:`Vector3<class_vector3>` pos **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_GridMap_cell_center_x:
- :ref:`bool<class_bool>` **cell_center_x** - If ``true`` grid items are centered on the X axis.
.. _class_GridMap_cell_center_y:
- :ref:`bool<class_bool>` **cell_center_y** - If ``true`` grid items are centered on the Y axis.
.. _class_GridMap_cell_center_z:
- :ref:`bool<class_bool>` **cell_center_z** - If ``true`` grid items are centered on the Z axis.
.. _class_GridMap_cell_octant_size:
- :ref:`int<class_int>` **cell_octant_size** - The size of each octant measured in number of cells. This applies to all three axis.
.. _class_GridMap_cell_scale:
- :ref:`float<class_float>` **cell_scale**
.. _class_GridMap_cell_size:
- :ref:`Vector3<class_vector3>` **cell_size** - The dimensions of the grid's cells.
.. _class_GridMap_collision_layer:
- :ref:`int<class_int>` **collision_layer**
.. _class_GridMap_collision_mask:
- :ref:`int<class_int>` **collision_mask**
.. _class_GridMap_theme:
- :ref:`MeshLibrary<class_meshlibrary>` **theme** - The assigned :ref:`MeshLibrary<class_meshlibrary>`.
Numeric Constants
-----------------
- **INVALID_CELL_ITEM** = **-1** --- Invalid cell item that can be used in :ref:`set_cell_item<class_GridMap_set_cell_item>` to clear cells (or represent an empty cell in :ref:`get_cell_item<class_GridMap_get_cell_item>`).
Description
-----------
GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
GridMaps use a :ref:`MeshLibrary<class_meshlibrary>` which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
A GridMap contains a collection of cells. Each grid cell refers to a :ref:`MeshLibrary<class_meshlibrary>` item. All cells in the map have the same dimensions.
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
Member Function Description
---------------------------
.. _class_GridMap_clear:
- void **clear** **(** **)**
Clear all cells.
.. _class_GridMap_clear_baked_meshes:
- void **clear_baked_meshes** **(** **)**
.. _class_GridMap_get_bake_mesh_instance:
- :ref:`RID<class_rid>` **get_bake_mesh_instance** **(** :ref:`int<class_int>` idx **)**
.. _class_GridMap_get_bake_meshes:
- :ref:`Array<class_array>` **get_bake_meshes** **(** **)**
.. _class_GridMap_get_cell_item:
- :ref:`int<class_int>` **get_cell_item** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
The :ref:`MeshLibrary<class_meshlibrary>` item index located at the grid-based X, Y and Z coordinates. If the cell is empty, INVALID_CELL_ITEM will be returned.
.. _class_GridMap_get_cell_item_orientation:
- :ref:`int<class_int>` **get_cell_item_orientation** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is retuned if the cell is empty.
.. _class_GridMap_get_collision_layer_bit:
- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
.. _class_GridMap_get_collision_mask_bit:
- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
.. _class_GridMap_get_meshes:
- :ref:`Array<class_array>` **get_meshes** **(** **)**
Array of :ref:`Transform<class_transform>` and :ref:`Mesh<class_mesh>` references corresponding to the non empty cells in the grid. The transforms are specified in world space.
.. _class_GridMap_get_used_cells:
- :ref:`Array<class_array>` **get_used_cells** **(** **)** const
Array of :ref:`Vector3<class_vector3>` with the non empty cell coordinates in the grid map.
.. _class_GridMap_make_baked_meshes:
- void **make_baked_meshes** **(** :ref:`bool<class_bool>` gen_lightmap_uv=false, :ref:`float<class_float>` lightmap_uv_texel_size=0.1 **)**
.. _class_GridMap_map_to_world:
- :ref:`Vector3<class_vector3>` **map_to_world** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
.. _class_GridMap_resource_changed:
- void **resource_changed** **(** :ref:`Resource<class_resource>` resource **)**
.. _class_GridMap_set_cell_item:
- void **set_cell_item** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)**
Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
A negative item index will clear the cell.
Optionally, the item's orientation can be passed.
.. _class_GridMap_set_clip:
- void **set_clip** **(** :ref:`bool<class_bool>` enabled, :ref:`bool<class_bool>` clipabove=true, :ref:`int<class_int>` floor=0, :ref:`int<class_int>` axis=0 **)**
.. _class_GridMap_set_collision_layer_bit:
- void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
.. _class_GridMap_set_collision_mask_bit:
- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
.. _class_GridMap_world_to_map:
- :ref:`Vector3<class_vector3>` **world_to_map** **(** :ref:`Vector3<class_vector3>` pos **)** const