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godot-docs/classes/class_godotsharp.rst
2017-10-21 14:03:27 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GodotSharp.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GodotSharp:
GodotSharp
==========
**Inherits:** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------+--------------------------------------------------------------------------------+
| void | :ref:`attach_thread<class_GodotSharp_attach_thread>` **(** **)** |
+--------------------------+--------------------------------------------------------------------------------+
| void | :ref:`detach_thread<class_GodotSharp_detach_thread>` **(** **)** |
+--------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_domain_loaded<class_GodotSharp_is_domain_loaded>` **(** **)** |
+--------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_finalizing_domain<class_GodotSharp_is_finalizing_domain>` **(** **)** |
+--------------------------+--------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_GodotSharp_attach_thread:
- void **attach_thread** **(** **)**
Attaches the current thread to the mono runtime.
.. _class_GodotSharp_detach_thread:
- void **detach_thread** **(** **)**
Detaches the current thread from the mono runtime.
.. _class_GodotSharp_is_domain_loaded:
- :ref:`bool<class_bool>` **is_domain_loaded** **(** **)**
Returns whether the scripts domain is loaded.
.. _class_GodotSharp_is_finalizing_domain:
- :ref:`bool<class_bool>` **is_finalizing_domain** **(** **)**
Returns whether the scripts domain is being finalized.