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60 lines
2.0 KiB
ReStructuredText
60 lines
2.0 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GodotSharp.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GodotSharp:
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GodotSharp
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==========
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**Inherits:** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Functions
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----------------
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+--------------------------+--------------------------------------------------------------------------------+
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| void | :ref:`attach_thread<class_GodotSharp_attach_thread>` **(** **)** |
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+--------------------------+--------------------------------------------------------------------------------+
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| void | :ref:`detach_thread<class_GodotSharp_detach_thread>` **(** **)** |
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+--------------------------+--------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_domain_loaded<class_GodotSharp_is_domain_loaded>` **(** **)** |
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+--------------------------+--------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_finalizing_domain<class_GodotSharp_is_finalizing_domain>` **(** **)** |
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+--------------------------+--------------------------------------------------------------------------------+
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Member Function Description
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---------------------------
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.. _class_GodotSharp_attach_thread:
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- void **attach_thread** **(** **)**
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Attaches the current thread to the mono runtime.
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.. _class_GodotSharp_detach_thread:
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- void **detach_thread** **(** **)**
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Detaches the current thread from the mono runtime.
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.. _class_GodotSharp_is_domain_loaded:
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- :ref:`bool<class_bool>` **is_domain_loaded** **(** **)**
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Returns whether the scripts domain is loaded.
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.. _class_GodotSharp_is_finalizing_domain:
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- :ref:`bool<class_bool>` **is_finalizing_domain** **(** **)**
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Returns whether the scripts domain is being finalized.
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