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godot-docs/classes/class_gdscript.rst
2017-10-21 14:03:27 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GDScript.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GDScript:
GDScript
========
**Inherits:** :ref:`Script<class_script>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A script implemented in the GDScript programming language.
Member Functions
----------------
+--------------------------------------------+----------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_poolbytearray>` | :ref:`get_as_byte_code<class_GDScript_get_as_byte_code>` **(** **)** const |
+--------------------------------------------+----------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`new<class_GDScript_new>` **(** **)** vararg |
+--------------------------------------------+----------------------------------------------------------------------------+
Description
-----------
A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
:ref:`new<class_GDScript_new>` creates a new instance of the script. :ref:`Object.set_script<class_Object_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
Member Function Description
---------------------------
.. _class_GDScript_get_as_byte_code:
- :ref:`PoolByteArray<class_poolbytearray>` **get_as_byte_code** **(** **)** const
Returns byte code for the script source code.
.. _class_GDScript_new:
- :ref:`Object<class_object>` **new** **(** **)** vararg
Returns a new instance of the script.
For example:
::
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)