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59 lines
2.0 KiB
ReStructuredText
59 lines
2.0 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GDScript.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GDScript:
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GDScript
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========
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**Inherits:** :ref:`Script<class_script>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A script implemented in the GDScript programming language.
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Member Functions
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----------------
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+--------------------------------------------+----------------------------------------------------------------------------+
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| :ref:`PoolByteArray<class_poolbytearray>` | :ref:`get_as_byte_code<class_GDScript_get_as_byte_code>` **(** **)** const |
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+--------------------------------------------+----------------------------------------------------------------------------+
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| :ref:`Object<class_object>` | :ref:`new<class_GDScript_new>` **(** **)** vararg |
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+--------------------------------------------+----------------------------------------------------------------------------+
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Description
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-----------
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A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
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:ref:`new<class_GDScript_new>` creates a new instance of the script. :ref:`Object.set_script<class_Object_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
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Member Function Description
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---------------------------
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.. _class_GDScript_get_as_byte_code:
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- :ref:`PoolByteArray<class_poolbytearray>` **get_as_byte_code** **(** **)** const
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Returns byte code for the script source code.
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.. _class_GDScript_new:
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- :ref:`Object<class_object>` **new** **(** **)** vararg
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Returns a new instance of the script.
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For example:
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::
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var MyClass = load("myclass.gd")
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var instance = MyClass.new()
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assert(instance.get_script() == MyClass)
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