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godot-docs/classes/class_editorresourcepreviewgenerator.rst
2017-10-21 14:03:27 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EditorResourcePreviewGenerator.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_EditorResourcePreviewGenerator:
EditorResourcePreviewGenerator
==============================
**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Custom generator of previews.
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`generate<class_EditorResourcePreviewGenerator_generate>` **(** :ref:`Resource<class_resource>` from **)** virtual |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`generate_from_path<class_EditorResourcePreviewGenerator_generate_from_path>` **(** :ref:`String<class_string>` path **)** virtual |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`handles<class_EditorResourcePreviewGenerator_handles>` **(** :ref:`String<class_string>` type **)** virtual |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Custom code to generate previews. Please check "file_dialog/thumbnail_size" in EditorSettings to find out the right size to do previews at.
Member Function Description
---------------------------
.. _class_EditorResourcePreviewGenerator_generate:
- :ref:`Texture<class_texture>` **generate** **(** :ref:`Resource<class_resource>` from **)** virtual
Generate a preview from a given resource. This must be always implemented.
Returning an empty texture is an OK way to fail and let another generator take care.
Care must be taken because this function is always called from a thread (not the main thread).
.. _class_EditorResourcePreviewGenerator_generate_from_path:
- :ref:`Texture<class_texture>` **generate_from_path** **(** :ref:`String<class_string>` path **)** virtual
Generate a preview directly from a path, implementing this is optional, as default code will load and call generate()
Returning an empty texture is an OK way to fail and let another generator take care.
Care must be taken because this function is always called from a thread (not the main thread).
.. _class_EditorResourcePreviewGenerator_handles:
- :ref:`bool<class_bool>` **handles** **(** :ref:`String<class_string>` type **)** virtual
Return if your generator supports this resource type.