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119 lines
5.6 KiB
ReStructuredText
119 lines
5.6 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the EditorFileSystem.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_EditorFileSystem:
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EditorFileSystem
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================
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**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Resource filesystem, as the editor sees it.
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Member Functions
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----------------
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_file_type<class_EditorFileSystem_get_file_type>` **(** :ref:`String<class_string>` path **)** const |
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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| :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>` | :ref:`get_filesystem<class_EditorFileSystem_get_filesystem>` **(** **)** |
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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| :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>` | :ref:`get_filesystem_path<class_EditorFileSystem_get_filesystem_path>` **(** :ref:`String<class_string>` path **)** |
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_scanning_progress<class_EditorFileSystem_get_scanning_progress>` **(** **)** const |
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_scanning<class_EditorFileSystem_is_scanning>` **(** **)** const |
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`scan<class_EditorFileSystem_scan>` **(** **)** |
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`scan_sources<class_EditorFileSystem_scan_sources>` **(** **)** |
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`update_file<class_EditorFileSystem_update_file>` **(** :ref:`String<class_string>` path **)** |
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+--------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_EditorFileSystem_filesystem_changed:
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- **filesystem_changed** **(** **)**
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Emitted if the filesystem changed.
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.. _class_EditorFileSystem_resources_reimported:
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- **resources_reimported** **(** :ref:`PoolStringArray<class_poolstringarray>` resources **)**
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Remitted if a resource is reimported.
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.. _class_EditorFileSystem_sources_changed:
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- **sources_changed** **(** :ref:`bool<class_bool>` exist **)**
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Emitted if the source of any imported file changed.
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Description
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-----------
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This object holds information of all resources in the filesystem, their types, etc.
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Member Function Description
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---------------------------
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.. _class_EditorFileSystem_get_file_type:
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- :ref:`String<class_string>` **get_file_type** **(** :ref:`String<class_string>` path **)** const
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Get the type of the file, given the full path.
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.. _class_EditorFileSystem_get_filesystem:
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- :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>` **get_filesystem** **(** **)**
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Get the root directory object.
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.. _class_EditorFileSystem_get_filesystem_path:
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- :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>` **get_filesystem_path** **(** :ref:`String<class_string>` path **)**
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Returns a view into the filesystem at ``path``.
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.. _class_EditorFileSystem_get_scanning_progress:
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- :ref:`float<class_float>` **get_scanning_progress** **(** **)** const
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Return the scan progress for 0 to 1 if the FS is being scanned.
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.. _class_EditorFileSystem_is_scanning:
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- :ref:`bool<class_bool>` **is_scanning** **(** **)** const
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Return true of the filesystem is being scanned.
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.. _class_EditorFileSystem_scan:
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- void **scan** **(** **)**
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Scan the filesystem for changes.
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.. _class_EditorFileSystem_scan_sources:
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- void **scan_sources** **(** **)**
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Check if the source of any imported resource changed.
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.. _class_EditorFileSystem_update_file:
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- void **update_file** **(** :ref:`String<class_string>` path **)**
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Update a file information. Call this if an external program (not Godot) modified the file.
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