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34 lines
1.5 KiB
ReStructuredText
34 lines
1.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ConcavePolygonShape2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ConcavePolygonShape2D:
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ConcavePolygonShape2D
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=====================
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**Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Concave polygon 2D shape resource for physics.
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Member Variables
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----------------
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.. _class_ConcavePolygonShape2D_segments:
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- :ref:`PoolVector2Array<class_poolvector2array>` **segments** - The array of points that make up the ``ConcavePolygonShape2D``'s line segments.
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Description
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-----------
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Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for :ref:`RigidBody2D<class_rigidbody2d>` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
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The main difference between a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` and a ``ConcavePolygonShape2D`` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
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