Files
godot-docs/classes/class_collisionpolygon2d.rst
2018-02-19 10:48:33 +01:00

55 lines
1.7 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CollisionPolygon2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CollisionPolygon2D:
CollisionPolygon2D
==================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Defines a 2D collision polygon.
Member Variables
----------------
.. _class_CollisionPolygon2D_build_mode:
- :ref:`BuildMode<enum_collisionpolygon2d_buildmode>` **build_mode** - Collision build mode. Use one of the ``BUILD_*`` constants. Default value: ``BUILD_SOLIDS``.
.. _class_CollisionPolygon2D_disabled:
- :ref:`bool<class_bool>` **disabled** - If ``true`` no collisions will be detected.
.. _class_CollisionPolygon2D_one_way_collision:
- :ref:`bool<class_bool>` **one_way_collision** - If ``true`` only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
.. _class_CollisionPolygon2D_polygon:
- :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - The polygon's list of vertices. The final point will be connected to the first.
Enums
-----
.. _enum_CollisionPolygon2D_BuildMode:
enum **BuildMode**
- **BUILD_SOLIDS** = **0** --- Collisions will include the polygon and its contained area.
- **BUILD_SEGMENTS** = **1** --- Collisions will only include the polygon edges.
Description
-----------
Provides a 2D collision polygon to a :ref:`CollisionObject2D<class_collisionobject2d>` parent. Polygon can be drawn in the editor or specified by a list of vertices.