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40 lines
1.3 KiB
ReStructuredText
40 lines
1.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CollisionPolygon.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CollisionPolygon:
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CollisionPolygon
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================
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**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Editor-only class for defining a collision polygon in 3D space.
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Member Variables
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----------------
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.. _class_CollisionPolygon_depth:
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- :ref:`float<class_float>` **depth** - Length that the resulting collision extends in either direction perpendicular to its polygon.
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.. _class_CollisionPolygon_disabled:
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- :ref:`bool<class_bool>` **disabled** - If true, no collision will be produced.
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.. _class_CollisionPolygon_polygon:
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- :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - Array of vertices which define the polygon.
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Description
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-----------
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Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a :ref:`Shape<class_shape>` for gameplay. Properties modified during gameplay will have no effect.
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