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32 lines
849 B
ReStructuredText
32 lines
849 B
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the BoneAttachment.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_BoneAttachment:
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BoneAttachment
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==============
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**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A node that will attach to a bone.
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Member Variables
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----------------
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.. _class_BoneAttachment_bone_name:
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- :ref:`String<class_string>` **bone_name** - The name of the attached bone.
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Description
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-----------
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This node must be the child of a :ref:`Skeleton<class_skeleton>` node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
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