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46 lines
1.6 KiB
ReStructuredText
46 lines
1.6 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AtlasTexture.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AtlasTexture:
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AtlasTexture
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============
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**Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
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Member Variables
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----------------
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.. _class_AtlasTexture_atlas:
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- :ref:`Texture<class_texture>` **atlas** - The texture that contains the atlas. Can be any :ref:`Texture<class_texture>` subtype.
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.. _class_AtlasTexture_filter_clip:
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- :ref:`bool<class_bool>` **filter_clip** - If ``true`` clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
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.. _class_AtlasTexture_margin:
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- :ref:`Rect2<class_rect2>` **margin** - The margin around the region. The :ref:`Rect2<class_rect2>`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
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.. _class_AtlasTexture_region:
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- :ref:`Rect2<class_rect2>` **region** - The AtlasTexture's used region.
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Description
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-----------
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:ref:`Texture<class_texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_texture>`, a margin that defines the border width,
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and a region that defines the actual area of the AtlasTexture.
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