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godot-docs/classes/class_animatedsprite.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimatedSprite:
AnimatedSprite
==============
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Sprite node that can use multiple textures for animation.
Member Functions
----------------
+--------------------------+----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_is_playing>` **(** **)** const |
+--------------------------+----------------------------------------------------------------------------------------+
| void | :ref:`play<class_AnimatedSprite_play>` **(** :ref:`String<class_string>` anim="" **)** |
+--------------------------+----------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AnimatedSprite_stop>` **(** **)** |
+--------------------------+----------------------------------------------------------------------------------------+
Signals
-------
.. _class_AnimatedSprite_animation_finished:
- **animation_finished** **(** **)**
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
.. _class_AnimatedSprite_frame_changed:
- **frame_changed** **(** **)**
Emitted when :ref:`frame<class_AnimatedSprite_frame>` changed.
Member Variables
----------------
.. _class_AnimatedSprite_animation:
- :ref:`String<class_string>` **animation** - The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
.. _class_AnimatedSprite_centered:
- :ref:`bool<class_bool>` **centered** - If ``true`` texture will be centered. Default value: ``true``.
.. _class_AnimatedSprite_flip_h:
- :ref:`bool<class_bool>` **flip_h** - If ``true`` texture is flipped horizontally. Default value: ``false``.
.. _class_AnimatedSprite_flip_v:
- :ref:`bool<class_bool>` **flip_v** - If ``true`` texture is flipped vertically. Default value: ``false``.
.. _class_AnimatedSprite_frame:
- :ref:`int<class_int>` **frame** - The displayed animation frame's index.
.. _class_AnimatedSprite_frames:
- :ref:`SpriteFrames<class_spriteframes>` **frames** - The :ref:`SpriteFrames<class_spriteframes>` resource containing the animation(s).
.. _class_AnimatedSprite_offset:
- :ref:`Vector2<class_vector2>` **offset** - The texture's drawing offset.
.. _class_AnimatedSprite_playing:
- :ref:`bool<class_bool>` **playing** - If ``true`` the :ref:`animation<class_AnimatedSprite_animation>` is currently playing.
Description
-----------
Animations are created using a :ref:`SpriteFrames<class_spriteframes>` resource, which can be configured in the editor via the SpriteFrames panel.
Member Function Description
---------------------------
.. _class_AnimatedSprite_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
Return true if an animation if currently being played.
.. _class_AnimatedSprite_play:
- void **play** **(** :ref:`String<class_string>` anim="" **)**
Play the animation set in parameter. If no parameter is provided, the current animation is played.
.. _class_AnimatedSprite_stop:
- void **stop** **(** **)**
Stop the current animation (does not reset the frame counter).