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godot-docs/classes/class_acceptdialog.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AcceptDialog.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AcceptDialog:
AcceptDialog
============
**Inherits:** :ref:`WindowDialog<class_windowdialog>` **<** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`ConfirmationDialog<class_confirmationdialog>`
**Category:** Core
Brief Description
-----------------
Base dialog for user notification.
Member Functions
----------------
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Button<class_button>` | :ref:`add_button<class_AcceptDialog_add_button>` **(** :ref:`String<class_string>` text, :ref:`bool<class_bool>` right=false, :ref:`String<class_string>` action="" **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Button<class_button>` | :ref:`add_cancel<class_AcceptDialog_add_cancel>` **(** :ref:`String<class_string>` name **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Label<class_label>` | :ref:`get_label<class_AcceptDialog_get_label>` **(** **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Button<class_button>` | :ref:`get_ok<class_AcceptDialog_get_ok>` **(** **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`register_text_enter<class_AcceptDialog_register_text_enter>` **(** :ref:`Node<class_node>` line_edit **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_AcceptDialog_confirmed:
- **confirmed** **(** **)**
Emitted when the dialog is accepted.
.. _class_AcceptDialog_custom_action:
- **custom_action** **(** :ref:`String<class_string>` action **)**
Emitted when a custom button is pressed. See :ref:`add_button<class_AcceptDialog_add_button>`.
Member Variables
----------------
.. _class_AcceptDialog_dialog_hide_on_ok:
- :ref:`bool<class_bool>` **dialog_hide_on_ok** - If ``true`` the dialog is hidden when accepted. Default value: ``true``.
.. _class_AcceptDialog_dialog_text:
- :ref:`String<class_string>` **dialog_text** - The text displayed by this dialog.
Description
-----------
This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.
Member Function Description
---------------------------
.. _class_AcceptDialog_add_button:
- :ref:`Button<class_button>` **add_button** **(** :ref:`String<class_string>` text, :ref:`bool<class_bool>` right=false, :ref:`String<class_string>` action="" **)**
Adds a button with label *text* and a custom *action* to the dialog and returns the created button. *action* will be passed to the custom_action signal when pressed.
If ``true``, *right* will place the button to the right of any sibling buttons. Default value: ``false``.
.. _class_AcceptDialog_add_cancel:
- :ref:`Button<class_button>` **add_cancel** **(** :ref:`String<class_string>` name **)**
Adds a button with label *name* and a cancel action to the dialog and returns the created button.
.. _class_AcceptDialog_get_label:
- :ref:`Label<class_label>` **get_label** **(** **)**
Return the label used for built-in text.
.. _class_AcceptDialog_get_ok:
- :ref:`Button<class_button>` **get_ok** **(** **)**
Return the OK Button.
.. _class_AcceptDialog_register_text_enter:
- void **register_text_enter** **(** :ref:`Node<class_node>` line_edit **)**
Registers a :ref:`LineEdit<class_lineedit>` in the dialog. When the enter key is pressed, the dialog will be accepted.