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godot-docs/classes/class_worldenvironment.rst
2017-06-17 14:07:36 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_WorldEnvironment:
WorldEnvironment
================
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Sets environment properties for the entire scene
Member Functions
----------------
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
| :ref:`Environment<class_environment>` | :ref:`get_environment<class_WorldEnvironment_get_environment>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_environment<class_WorldEnvironment_set_environment>` **(** :ref:`Environment<class_environment>` env **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
Description
-----------
The :ref:`WorldEnvironment<class_worldenvironment>` node can be added to a scene in order to set default :ref:`Environment<class_environment>` variables for the scene. The :ref:`WorldEnvironment<class_worldenvironment>` can be overridden by an :ref:`Environment<class_environment>` node set on the current :ref:`Camera<class_camera>`. Additionally, only one :ref:`WorldEnvironment<class_worldenvironment>` may be instanced in a given scene at a time. The :ref:`WorldEnvironment<class_worldenvironment>` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
Member Function Description
---------------------------
.. _class_WorldEnvironment_get_environment:
- :ref:`Environment<class_environment>` **get_environment** **(** **)** const
Return the :ref:`Environment<class_environment>` currently bound.
.. _class_WorldEnvironment_set_environment:
- void **set_environment** **(** :ref:`Environment<class_environment>` env **)**
Set the currently bound :ref:`Environment<class_environment>` to the one specified.