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godot-docs/classes/class_windowdialog.rst
Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_WindowDialog:
WindowDialog
============
**Inherits:** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`AcceptDialog<class_acceptdialog>`
**Category:** Core
Brief Description
-----------------
Base class for window dialogs.
Member Functions
----------------
+--------------------------------------------+------------------------------------------------------------------------------------------------+
| :ref:`TextureButton<class_texturebutton>` | :ref:`get_close_button<class_WindowDialog_get_close_button>` **(** **)** |
+--------------------------------------------+------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_title<class_WindowDialog_get_title>` **(** **)** const |
+--------------------------------------------+------------------------------------------------------------------------------------------------+
| void | :ref:`set_title<class_WindowDialog_set_title>` **(** :ref:`String<class_string>` title **)** |
+--------------------------------------------+------------------------------------------------------------------------------------------------+
Description
-----------
Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel :ref:`Control<class_control>` that draws a window decoration and allows motion and resizing.
Member Function Description
---------------------------
.. _class_WindowDialog_get_close_button:
- :ref:`TextureButton<class_texturebutton>` **get_close_button** **(** **)**
Return the close :ref:`TextureButton<class_texturebutton>`.
.. _class_WindowDialog_get_title:
- :ref:`String<class_string>` **get_title** **(** **)** const
Return the title of the window.
.. _class_WindowDialog_set_title:
- void **set_title** **(** :ref:`String<class_string>` title **)**
Set the title of the window.