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godot-docs/classes/class_touchscreenbutton.rst
2017-04-07 22:09:37 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_TouchScreenButton:
TouchScreenButton
=================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_action<class_TouchScreenButton_get_action>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_bitmask<class_TouchScreenButton_get_bitmask>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_shape<class_TouchScreenButton_get_shape>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_texture<class_TouchScreenButton_get_texture>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_texture_pressed<class_TouchScreenButton_get_texture_pressed>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_visibility_mode<class_TouchScreenButton_get_visibility_mode>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_passby_press_enabled<class_TouchScreenButton_is_passby_press_enabled>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_is_pressed>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shape_centered<class_TouchScreenButton_is_shape_centered>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shape_visible<class_TouchScreenButton_is_shape_visible>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_action<class_TouchScreenButton_set_action>` **(** :ref:`String<class_string>` action **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bitmask<class_TouchScreenButton_set_bitmask>` **(** :ref:`Object<class_object>` bitmask **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_passby_press<class_TouchScreenButton_set_passby_press>` **(** :ref:`bool<class_bool>` enabled **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_TouchScreenButton_set_shape>` **(** :ref:`Object<class_object>` shape **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_centered<class_TouchScreenButton_set_shape_centered>` **(** :ref:`bool<class_bool>` bool **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_visible<class_TouchScreenButton_set_shape_visible>` **(** :ref:`bool<class_bool>` bool **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture<class_TouchScreenButton_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture_pressed<class_TouchScreenButton_set_texture_pressed>` **(** :ref:`Object<class_object>` texture_pressed **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_visibility_mode<class_TouchScreenButton_set_visibility_mode>` **(** :ref:`int<class_int>` mode **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **pressed** **(** **)**
- **released** **(** **)**
Member Function Description
---------------------------
.. _class_TouchScreenButton_get_action:
- :ref:`String<class_string>` **get_action** **(** **)** const
.. _class_TouchScreenButton_get_bitmask:
- :ref:`Object<class_object>` **get_bitmask** **(** **)** const
.. _class_TouchScreenButton_get_shape:
- :ref:`Object<class_object>` **get_shape** **(** **)** const
.. _class_TouchScreenButton_get_texture:
- :ref:`Object<class_object>` **get_texture** **(** **)** const
.. _class_TouchScreenButton_get_texture_pressed:
- :ref:`Object<class_object>` **get_texture_pressed** **(** **)** const
.. _class_TouchScreenButton_get_visibility_mode:
- :ref:`int<class_int>` **get_visibility_mode** **(** **)** const
.. _class_TouchScreenButton_is_passby_press_enabled:
- :ref:`bool<class_bool>` **is_passby_press_enabled** **(** **)** const
.. _class_TouchScreenButton_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
.. _class_TouchScreenButton_is_shape_centered:
- :ref:`bool<class_bool>` **is_shape_centered** **(** **)** const
.. _class_TouchScreenButton_is_shape_visible:
- :ref:`bool<class_bool>` **is_shape_visible** **(** **)** const
.. _class_TouchScreenButton_set_action:
- void **set_action** **(** :ref:`String<class_string>` action **)**
.. _class_TouchScreenButton_set_bitmask:
- void **set_bitmask** **(** :ref:`Object<class_object>` bitmask **)**
.. _class_TouchScreenButton_set_passby_press:
- void **set_passby_press** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_TouchScreenButton_set_shape:
- void **set_shape** **(** :ref:`Object<class_object>` shape **)**
.. _class_TouchScreenButton_set_shape_centered:
- void **set_shape_centered** **(** :ref:`bool<class_bool>` bool **)**
.. _class_TouchScreenButton_set_shape_visible:
- void **set_shape_visible** **(** :ref:`bool<class_bool>` bool **)**
.. _class_TouchScreenButton_set_texture:
- void **set_texture** **(** :ref:`Object<class_object>` texture **)**
.. _class_TouchScreenButton_set_texture_pressed:
- void **set_texture_pressed** **(** :ref:`Object<class_object>` texture_pressed **)**
.. _class_TouchScreenButton_set_visibility_mode:
- void **set_visibility_mode** **(** :ref:`int<class_int>` mode **)**