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451 lines
39 KiB
ReStructuredText
451 lines
39 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_TileMap:
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TileMap
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=======
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Node for 2D tile-based games.
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Member Functions
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----------------
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_TileMap_clear>` **(** **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_cell<class_TileMap_get_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_cell_size<class_TileMap_get_cell_size>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_cellv<class_TileMap_get_cellv>` **(** :ref:`Vector2<class_vector2>` pos **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_center_x<class_TileMap_get_center_x>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_center_y<class_TileMap_get_center_y>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_bounce<class_TileMap_get_collision_bounce>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_friction<class_TileMap_get_collision_friction>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_layer<class_TileMap_get_collision_layer>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_TileMap_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_mask<class_TileMap_get_collision_mask>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_TileMap_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_use_kinematic<class_TileMap_get_collision_use_kinematic>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Matrix32<class_matrix32>` | :ref:`get_custom_transform<class_TileMap_get_custom_transform>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_half_offset<class_TileMap_get_half_offset>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_mode<class_TileMap_get_mode>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_occluder_light_mask<class_TileMap_get_occluder_light_mask>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_quadrant_size<class_TileMap_get_quadrant_size>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_tile_origin<class_TileMap_get_tile_origin>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`TileSet<class_tileset>` | :ref:`get_tileset<class_TileMap_get_tileset>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_array>` | :ref:`get_used_cells<class_TileMap_get_used_cells>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_array>` | :ref:`get_used_cells_by_id<class_TileMap_get_used_cells_by_id>` **(** :ref:`int<class_int>` id **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_rect2>` | :ref:`get_used_rect<class_TileMap_get_used_rect>` **(** **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_cell_transposed<class_TileMap_is_cell_transposed>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_cell_x_flipped<class_TileMap_is_cell_x_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_cell_y_flipped<class_TileMap_is_cell_y_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_y_sort_mode_enabled<class_TileMap_is_y_sort_mode_enabled>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`map_to_world<class_TileMap_map_to_world>` **(** :ref:`Vector2<class_vector2>` mappos, :ref:`bool<class_bool>` ignore_half_ofs=false **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cell<class_TileMap_set_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cell_size<class_TileMap_set_cell_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cellv<class_TileMap_set_cellv>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_center_x<class_TileMap_set_center_x>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_center_y<class_TileMap_set_center_y>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_bounce<class_TileMap_set_collision_bounce>` **(** :ref:`float<class_float>` value **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_friction<class_TileMap_set_collision_friction>` **(** :ref:`float<class_float>` value **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_layer<class_TileMap_set_collision_layer>` **(** :ref:`int<class_int>` layer **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_layer_bit<class_TileMap_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask<class_TileMap_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask_bit<class_TileMap_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_use_kinematic<class_TileMap_set_collision_use_kinematic>` **(** :ref:`bool<class_bool>` use_kinematic **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_custom_transform<class_TileMap_set_custom_transform>` **(** :ref:`Matrix32<class_matrix32>` custom_transform **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_half_offset<class_TileMap_set_half_offset>` **(** :ref:`int<class_int>` half_offset **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_mode<class_TileMap_set_mode>` **(** :ref:`int<class_int>` mode **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_occluder_light_mask<class_TileMap_set_occluder_light_mask>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_quadrant_size<class_TileMap_set_quadrant_size>` **(** :ref:`int<class_int>` size **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tile_origin<class_TileMap_set_tile_origin>` **(** :ref:`int<class_int>` origin **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tileset<class_TileMap_set_tileset>` **(** :ref:`TileSet<class_tileset>` tileset **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_y_sort_mode<class_TileMap_set_y_sort_mode>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`world_to_map<class_TileMap_world_to_map>` **(** :ref:`Vector2<class_vector2>` worldpos **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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- **settings_changed** **(** **)**
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Signal indicating that a tilemap setting has changed.
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Numeric Constants
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-----------------
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- **INVALID_CELL** = **-1** --- Returned when a cell doesn't exist.
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- **MODE_SQUARE** = **0** --- Orthogonal orientation mode.
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- **MODE_ISOMETRIC** = **1** --- Isometric orientation mode.
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- **MODE_CUSTOM** = **2** --- Custom orientation mode.
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- **HALF_OFFSET_X** = **0** --- Half offset on the X coordinate.
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- **HALF_OFFSET_Y** = **1** --- Half offset on the Y coordinate.
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- **HALF_OFFSET_DISABLED** = **2** --- Half offset disabled.
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- **TILE_ORIGIN_TOP_LEFT** = **0** --- Tile origin at its top-left corner.
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- **TILE_ORIGIN_CENTER** = **1** --- Tile origin at its center.
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- **TILE_ORIGIN_BOTTOM_LEFT** = **2**
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Description
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-----------
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Node for 2D tile-based games. Tilemaps use a :ref:`TileSet<class_tileset>` which contain a list of tiles (textures, their rect and a collision) and are used to create complex grid-based maps.
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To optimize drawing and culling (sort of like :ref:`GridMap<class_gridmap>`), you can specify a quadrant size, so chunks of the map will be batched together at drawing time.
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Member Function Description
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---------------------------
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.. _class_TileMap_clear:
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- void **clear** **(** **)**
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Clear all cells.
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.. _class_TileMap_get_cell:
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- :ref:`int<class_int>` **get_cell** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
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Return the tile index of the referenced cell.
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.. _class_TileMap_get_cell_size:
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- :ref:`Vector2<class_vector2>` **get_cell_size** **(** **)** const
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Return the cell size.
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.. _class_TileMap_get_cellv:
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- :ref:`int<class_int>` **get_cellv** **(** :ref:`Vector2<class_vector2>` pos **)** const
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Return the tile index of the cell referenced by a Vector2.
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.. _class_TileMap_get_center_x:
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- :ref:`bool<class_bool>` **get_center_x** **(** **)** const
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Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner).
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.. _class_TileMap_get_center_y:
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- :ref:`bool<class_bool>` **get_center_y** **(** **)** const
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Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
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.. _class_TileMap_get_collision_bounce:
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- :ref:`float<class_float>` **get_collision_bounce** **(** **)** const
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Return the collision bounce parameter.
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.. _class_TileMap_get_collision_friction:
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- :ref:`float<class_float>` **get_collision_friction** **(** **)** const
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Return the collision friction parameter.
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.. _class_TileMap_get_collision_layer:
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- :ref:`int<class_int>` **get_collision_layer** **(** **)** const
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Return the collision layer.
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.. _class_TileMap_get_collision_layer_bit:
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- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
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.. _class_TileMap_get_collision_mask:
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- :ref:`int<class_int>` **get_collision_mask** **(** **)** const
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Return the collision mask.
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.. _class_TileMap_get_collision_mask_bit:
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- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
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.. _class_TileMap_get_collision_use_kinematic:
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- :ref:`bool<class_bool>` **get_collision_use_kinematic** **(** **)** const
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Return whether the tilemap handles collisions as a kinematic body.
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.. _class_TileMap_get_custom_transform:
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- :ref:`Matrix32<class_matrix32>` **get_custom_transform** **(** **)** const
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Return the custom transform matrix.
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.. _class_TileMap_get_half_offset:
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- :ref:`int<class_int>` **get_half_offset** **(** **)** const
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Return the current half offset configuration.
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.. _class_TileMap_get_mode:
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- :ref:`int<class_int>` **get_mode** **(** **)** const
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Return the orientation mode.
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.. _class_TileMap_get_occluder_light_mask:
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- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)** const
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.. _class_TileMap_get_quadrant_size:
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- :ref:`int<class_int>` **get_quadrant_size** **(** **)** const
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Return the quadrant size.
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.. _class_TileMap_get_tile_origin:
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- :ref:`int<class_int>` **get_tile_origin** **(** **)** const
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Return the tile origin configuration.
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.. _class_TileMap_get_tileset:
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- :ref:`TileSet<class_tileset>` **get_tileset** **(** **)** const
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Return the current tileset.
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.. _class_TileMap_get_used_cells:
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- :ref:`Array<class_array>` **get_used_cells** **(** **)** const
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Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
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.. _class_TileMap_get_used_cells_by_id:
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- :ref:`Array<class_array>` **get_used_cells_by_id** **(** :ref:`int<class_int>` id **)** const
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.. _class_TileMap_get_used_rect:
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- :ref:`Rect2<class_rect2>` **get_used_rect** **(** **)**
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.. _class_TileMap_is_cell_transposed:
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- :ref:`bool<class_bool>` **is_cell_transposed** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
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Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector).
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.. _class_TileMap_is_cell_x_flipped:
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- :ref:`bool<class_bool>` **is_cell_x_flipped** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
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Return whether the referenced cell is flipped over the X axis.
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.. _class_TileMap_is_cell_y_flipped:
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- :ref:`bool<class_bool>` **is_cell_y_flipped** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
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Return whether the referenced cell is flipped over the Y axis.
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.. _class_TileMap_is_y_sort_mode_enabled:
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- :ref:`bool<class_bool>` **is_y_sort_mode_enabled** **(** **)** const
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Return the Y sort mode.
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.. _class_TileMap_map_to_world:
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- :ref:`Vector2<class_vector2>` **map_to_world** **(** :ref:`Vector2<class_vector2>` mappos, :ref:`bool<class_bool>` ignore_half_ofs=false **)** const
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Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument.
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Optionally, the tilemap's potential half offset can be ignored.
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.. _class_TileMap_set_cell:
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- void **set_cell** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
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Set the tile index for the cell referenced by its grid-based X and Y coordinates.
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A tile index of -1 clears the cell.
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Optionally, the tile can also be flipped over the X and Y coordinates or transposed.
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.. _class_TileMap_set_cell_size:
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- void **set_cell_size** **(** :ref:`Vector2<class_vector2>` size **)**
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Set the cell size.
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.. _class_TileMap_set_cellv:
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- void **set_cellv** **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
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Set the tile index for the cell referenced by a Vector2 of grid-based coordinates.
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A tile index of -1 clears the cell.
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Optionally, the tile can also be flipped over the X and Y axes or transposed.
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.. _class_TileMap_set_center_x:
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- void **set_center_x** **(** :ref:`bool<class_bool>` enable **)**
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Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner).
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.. _class_TileMap_set_center_y:
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- void **set_center_y** **(** :ref:`bool<class_bool>` enable **)**
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Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
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.. _class_TileMap_set_collision_bounce:
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- void **set_collision_bounce** **(** :ref:`float<class_float>` value **)**
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Set the collision bounce parameter. Allowable values range from 0 to 1.
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.. _class_TileMap_set_collision_friction:
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- void **set_collision_friction** **(** :ref:`float<class_float>` value **)**
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Set the collision friction parameter. Allowable values range from 0 to 1.
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.. _class_TileMap_set_collision_layer:
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- void **set_collision_layer** **(** :ref:`int<class_int>` layer **)**
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Set the collision layer.
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Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1.
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.. _class_TileMap_set_collision_layer_bit:
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- void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
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.. _class_TileMap_set_collision_mask:
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- void **set_collision_mask** **(** :ref:`int<class_int>` mask **)**
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Set the collision masks.
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Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1.
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.. _class_TileMap_set_collision_mask_bit:
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- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
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.. _class_TileMap_set_collision_use_kinematic:
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- void **set_collision_use_kinematic** **(** :ref:`bool<class_bool>` use_kinematic **)**
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Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled).
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.. _class_TileMap_set_custom_transform:
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- void **set_custom_transform** **(** :ref:`Matrix32<class_matrix32>` custom_transform **)**
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Set custom transform matrix, to use in combination with the custom orientation mode.
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.. _class_TileMap_set_half_offset:
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- void **set_half_offset** **(** :ref:`int<class_int>` half_offset **)**
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Set an half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET\_\* constants as argument).
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Half offset sets every other tile off by a half tile size in the specified direction.
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.. _class_TileMap_set_mode:
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- void **set_mode** **(** :ref:`int<class_int>` mode **)**
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Set the orientation mode as square, isometric or custom (use MODE\_\* constants as argument).
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.. _class_TileMap_set_occluder_light_mask:
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- void **set_occluder_light_mask** **(** :ref:`int<class_int>` mask **)**
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.. _class_TileMap_set_quadrant_size:
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- void **set_quadrant_size** **(** :ref:`int<class_int>` size **)**
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Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
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Allowed values are integers ranging from 1 to 128.
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.. _class_TileMap_set_tile_origin:
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- void **set_tile_origin** **(** :ref:`int<class_int>` origin **)**
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Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN\_\* constants as argument).
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.. _class_TileMap_set_tileset:
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- void **set_tileset** **(** :ref:`TileSet<class_tileset>` tileset **)**
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Set the current tileset.
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.. _class_TileMap_set_y_sort_mode:
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- void **set_y_sort_mode** **(** :ref:`bool<class_bool>` enable **)**
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Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate.
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A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size.
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.. _class_TileMap_world_to_map:
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- :ref:`Vector2<class_vector2>` **world_to_map** **(** :ref:`Vector2<class_vector2>` worldpos **)** const
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Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument.
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