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godot-docs/classes/class_shader.rst
Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
And sync with current 2.0.x sources.
2016-06-25 02:10:54 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Shader:
Shader
======
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`MaterialShader<class_materialshader>`, :ref:`CanvasItemShader<class_canvasitemshader>`, :ref:`ShaderGraph<class_shadergraph>`
**Category:** Core
Brief Description
-----------------
To be changed, ignore.
Member Functions
----------------
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_default_texture_param<class_Shader_get_default_texture_param>` **(** :ref:`String<class_string>` param **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_fragment_code<class_Shader_get_fragment_code>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_light_code<class_Shader_get_light_code>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_mode<class_Shader_get_mode>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_vertex_code<class_Shader_get_vertex_code>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_param<class_Shader_has_param>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_code<class_Shader_set_code>` **(** :ref:`String<class_string>` vcode, :ref:`String<class_string>` fcode, :ref:`String<class_string>` lcode, :ref:`int<class_int>` fofs=0, :ref:`int<class_int>` lofs=0 **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_default_texture_param<class_Shader_set_default_texture_param>` **(** :ref:`String<class_string>` param, :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **MODE_MATERIAL** = **0**
- **MODE_CANVAS_ITEM** = **1**
- **MODE_POST_PROCESS** = **2**
Description
-----------
To be changed, ignore.
Member Function Description
---------------------------
.. _class_Shader_get_default_texture_param:
- :ref:`Texture<class_texture>` **get_default_texture_param** **(** :ref:`String<class_string>` param **)** const
.. _class_Shader_get_fragment_code:
- :ref:`String<class_string>` **get_fragment_code** **(** **)** const
.. _class_Shader_get_light_code:
- :ref:`String<class_string>` **get_light_code** **(** **)** const
.. _class_Shader_get_mode:
- :ref:`int<class_int>` **get_mode** **(** **)** const
.. _class_Shader_get_vertex_code:
- :ref:`String<class_string>` **get_vertex_code** **(** **)** const
.. _class_Shader_has_param:
- :ref:`bool<class_bool>` **has_param** **(** :ref:`String<class_string>` name **)** const
.. _class_Shader_set_code:
- void **set_code** **(** :ref:`String<class_string>` vcode, :ref:`String<class_string>` fcode, :ref:`String<class_string>` lcode, :ref:`int<class_int>` fofs=0, :ref:`int<class_int>` lofs=0 **)**
.. _class_Shader_set_default_texture_param:
- void **set_default_texture_param** **(** :ref:`String<class_string>` param, :ref:`Texture<class_texture>` texture **)**