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141 lines
11 KiB
ReStructuredText
141 lines
11 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_SceneState:
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SceneState
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==========
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**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Functions
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----------------
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_array>` | :ref:`get_connection_binds<class_SceneState_get_connection_binds>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_connection_count<class_SceneState_get_connection_count>` **(** **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_connection_flags<class_SceneState_get_connection_flags>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_connection_method<class_SceneState_get_connection_method>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_connection_signal<class_SceneState_get_connection_signal>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_nodepath>` | :ref:`get_connection_source<class_SceneState_get_connection_source>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_nodepath>` | :ref:`get_connection_target<class_SceneState_get_connection_target>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_node_count<class_SceneState_get_node_count>` **(** **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringArray<class_stringarray>` | :ref:`get_node_groups<class_SceneState_get_node_groups>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedScene<class_packedscene>` | :ref:`get_node_instance<class_SceneState_get_node_instance>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_node_instance_placeholder<class_SceneState_get_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_node_name<class_SceneState_get_node_name>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_nodepath>` | :ref:`get_node_owner_path<class_SceneState_get_node_owner_path>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_nodepath>` | :ref:`get_node_path<class_SceneState_get_node_path>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_node_property_count<class_SceneState_get_node_property_count>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_node_property_name<class_SceneState_get_node_property_name>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`get_node_property_value<class_SceneState_get_node_property_value>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_node_type<class_SceneState_get_node_type>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_node_instance_placeholder<class_SceneState_is_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
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Member Function Description
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---------------------------
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.. _class_SceneState_get_connection_binds:
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- :ref:`Array<class_array>` **get_connection_binds** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_connection_count:
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- :ref:`int<class_int>` **get_connection_count** **(** **)** const
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.. _class_SceneState_get_connection_flags:
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- :ref:`int<class_int>` **get_connection_flags** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_connection_method:
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- :ref:`String<class_string>` **get_connection_method** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_connection_signal:
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- :ref:`String<class_string>` **get_connection_signal** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_connection_source:
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- :ref:`NodePath<class_nodepath>` **get_connection_source** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_connection_target:
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- :ref:`NodePath<class_nodepath>` **get_connection_target** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_node_count:
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- :ref:`int<class_int>` **get_node_count** **(** **)** const
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.. _class_SceneState_get_node_groups:
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- :ref:`StringArray<class_stringarray>` **get_node_groups** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_node_instance:
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- :ref:`PackedScene<class_packedscene>` **get_node_instance** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_node_instance_placeholder:
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- :ref:`String<class_string>` **get_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_node_name:
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- :ref:`String<class_string>` **get_node_name** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_node_owner_path:
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- :ref:`NodePath<class_nodepath>` **get_node_owner_path** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_node_path:
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- :ref:`NodePath<class_nodepath>` **get_node_path** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const
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.. _class_SceneState_get_node_property_count:
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- :ref:`int<class_int>` **get_node_property_count** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_node_property_name:
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- :ref:`String<class_string>` **get_node_property_name** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
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.. _class_SceneState_get_node_property_value:
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- void **get_node_property_value** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
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.. _class_SceneState_get_node_type:
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- :ref:`String<class_string>` **get_node_type** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_is_node_instance_placeholder:
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- :ref:`bool<class_bool>` **is_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
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