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58 lines
2.4 KiB
ReStructuredText
58 lines
2.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_PackedScene:
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PackedScene
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===========
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Functions
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----------------
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+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_can_instance>` **(** **)** const |
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+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`SceneState<class_scenestate>` | :ref:`get_state<class_PackedScene_get_state>` **(** **)** |
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+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_node>` | :ref:`instance<class_PackedScene_instance>` **(** :ref:`bool<class_bool>` gen_edit_state=false **)** const |
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+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`pack<class_PackedScene_pack>` **(** :ref:`Node<class_node>` path **)** |
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+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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TODO: explain ownership, and that node does not need to own itself
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Member Function Description
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---------------------------
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.. _class_PackedScene_can_instance:
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- :ref:`bool<class_bool>` **can_instance** **(** **)** const
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.. _class_PackedScene_get_state:
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- :ref:`SceneState<class_scenestate>` **get_state** **(** **)**
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.. _class_PackedScene_instance:
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- :ref:`Node<class_node>` **instance** **(** :ref:`bool<class_bool>` gen_edit_state=false **)** const
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.. _class_PackedScene_pack:
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- :ref:`int<class_int>` **pack** **(** :ref:`Node<class_node>` path **)**
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Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.set_owner<class_Node_set_owner>`.
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