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To tell potential contributors that they should NOT edit those files but instead should work on the class.xml source of the main Godot repo
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23 lines
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_OmniLight:
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OmniLight
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=========
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**Inherits:** :ref:`Light<class_light>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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OmniDirectional Light, such as a light bulb or a candle.
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Description
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-----------
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An OmniDirectional light is a type of :ref:`Light<class_light>` node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_light>`. TODO: Image of an omnilight.
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