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godot-docs/classes/class_omnilight.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_OmniLight:
OmniLight
=========
**Inherits:** :ref:`Light<class_light>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
OmniDirectional Light, such as a light bulb or a candle.
Description
-----------
An OmniDirectional light is a type of :ref:`Light<class_light>` node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_light>`. TODO: Image of an omnilight.