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godot-docs/classes/class_navigation2d.rst
Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
And sync with current 2.0.x sources.
2016-06-25 02:10:54 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Navigation2D:
Navigation2D
============
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_closest_point<class_Navigation2D_get_closest_point>` **(** :ref:`Vector2<class_vector2>` to_point **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_closest_point_owner<class_Navigation2D_get_closest_point_owner>` **(** :ref:`Vector2<class_vector2>` to_point **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2Array<class_vector2array>` | :ref:`get_simple_path<class_Navigation2D_get_simple_path>` **(** :ref:`Vector2<class_vector2>` start, :ref:`Vector2<class_vector2>` end, :ref:`bool<class_bool>` optimize=true **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`navpoly_create<class_Navigation2D_navpoly_create>` **(** :ref:`NavigationPolygon<class_navigationpolygon>` mesh, :ref:`Matrix32<class_matrix32>` xform, :ref:`Object<class_object>` owner=NULL **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`navpoly_remove<class_Navigation2D_navpoly_remove>` **(** :ref:`int<class_int>` id **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`navpoly_set_transform<class_Navigation2D_navpoly_set_transform>` **(** :ref:`int<class_int>` id, :ref:`Matrix32<class_matrix32>` xform **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_Navigation2D_get_closest_point:
- :ref:`Vector2<class_vector2>` **get_closest_point** **(** :ref:`Vector2<class_vector2>` to_point **)**
.. _class_Navigation2D_get_closest_point_owner:
- :ref:`Object<class_object>` **get_closest_point_owner** **(** :ref:`Vector2<class_vector2>` to_point **)**
.. _class_Navigation2D_get_simple_path:
- :ref:`Vector2Array<class_vector2array>` **get_simple_path** **(** :ref:`Vector2<class_vector2>` start, :ref:`Vector2<class_vector2>` end, :ref:`bool<class_bool>` optimize=true **)**
.. _class_Navigation2D_navpoly_create:
- :ref:`int<class_int>` **navpoly_create** **(** :ref:`NavigationPolygon<class_navigationpolygon>` mesh, :ref:`Matrix32<class_matrix32>` xform, :ref:`Object<class_object>` owner=NULL **)**
.. _class_Navigation2D_navpoly_remove:
- void **navpoly_remove** **(** :ref:`int<class_int>` id **)**
.. _class_Navigation2D_navpoly_set_transform:
- void **navpoly_set_transform** **(** :ref:`int<class_int>` id, :ref:`Matrix32<class_matrix32>` xform **)**