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godot-docs/classes/class_light.rst
Rémi Verschelde 577559cfe9 Sync classes with upstream 2.0 branch
Constants get reordered in their definition order.
2016-07-08 23:46:59 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Light:
Light
=====
**Inherits:** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`SpotLight<class_spotlight>`, :ref:`OmniLight<class_omnilight>`, :ref:`DirectionalLight<class_directionallight>`
**Category:** Core
Brief Description
-----------------
Provides a base class for different kinds of light nodes.
Member Functions
----------------
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bake_mode<class_Light_get_bake_mode>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_color<class_Light_get_color>` **(** :ref:`int<class_int>` color **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_operator<class_Light_get_operator>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_parameter<class_Light_get_parameter>` **(** :ref:`int<class_int>` variable **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_projector<class_Light_get_projector>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_project_shadows<class_Light_has_project_shadows>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_editor_only<class_Light_is_editor_only>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_enabled<class_Light_is_enabled>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bake_mode<class_Light_set_bake_mode>` **(** :ref:`int<class_int>` bake_mode **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color<class_Light_set_color>` **(** :ref:`int<class_int>` color, :ref:`Color<class_color>` value **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_editor_only<class_Light_set_editor_only>` **(** :ref:`bool<class_bool>` editor_only **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enabled<class_Light_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_operator<class_Light_set_operator>` **(** :ref:`int<class_int>` operator **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_parameter<class_Light_set_parameter>` **(** :ref:`int<class_int>` variable, :ref:`float<class_float>` value **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_project_shadows<class_Light_set_project_shadows>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_projector<class_Light_set_projector>` **(** :ref:`Texture<class_texture>` projector **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **PARAM_RADIUS** = **2**
- **PARAM_ENERGY** = **3**
- **PARAM_ATTENUATION** = **4**
- **PARAM_SPOT_ANGLE** = **1**
- **PARAM_SPOT_ATTENUATION** = **0**
- **PARAM_SHADOW_DARKENING** = **5**
- **PARAM_SHADOW_Z_OFFSET** = **6**
- **COLOR_DIFFUSE** = **0**
- **COLOR_SPECULAR** = **1**
- **BAKE_MODE_DISABLED** = **0**
- **BAKE_MODE_INDIRECT** = **1**
- **BAKE_MODE_INDIRECT_AND_SHADOWS** = **2**
- **BAKE_MODE_FULL** = **3**
Description
-----------
Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
Member Function Description
---------------------------
.. _class_Light_get_bake_mode:
- :ref:`int<class_int>` **get_bake_mode** **(** **)** const
.. _class_Light_get_color:
- :ref:`Color<class_color>` **get_color** **(** :ref:`int<class_int>` color **)** const
.. _class_Light_get_operator:
- :ref:`int<class_int>` **get_operator** **(** **)** const
.. _class_Light_get_parameter:
- :ref:`float<class_float>` **get_parameter** **(** :ref:`int<class_int>` variable **)** const
.. _class_Light_get_projector:
- :ref:`Texture<class_texture>` **get_projector** **(** **)** const
.. _class_Light_has_project_shadows:
- :ref:`bool<class_bool>` **has_project_shadows** **(** **)** const
.. _class_Light_is_editor_only:
- :ref:`bool<class_bool>` **is_editor_only** **(** **)** const
.. _class_Light_is_enabled:
- :ref:`bool<class_bool>` **is_enabled** **(** **)** const
.. _class_Light_set_bake_mode:
- void **set_bake_mode** **(** :ref:`int<class_int>` bake_mode **)**
.. _class_Light_set_color:
- void **set_color** **(** :ref:`int<class_int>` color, :ref:`Color<class_color>` value **)**
.. _class_Light_set_editor_only:
- void **set_editor_only** **(** :ref:`bool<class_bool>` editor_only **)**
.. _class_Light_set_enabled:
- void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Light_set_operator:
- void **set_operator** **(** :ref:`int<class_int>` operator **)**
.. _class_Light_set_parameter:
- void **set_parameter** **(** :ref:`int<class_int>` variable, :ref:`float<class_float>` value **)**
.. _class_Light_set_project_shadows:
- void **set_project_shadows** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Light_set_projector:
- void **set_projector** **(** :ref:`Texture<class_texture>` projector **)**