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98 lines
5.3 KiB
ReStructuredText
98 lines
5.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_LargeTexture:
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LargeTexture
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============
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**Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A Texture capable of storing many smaller Textures with offsets.
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Member Functions
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----------------
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`add_piece<class_LargeTexture_add_piece>` **(** :ref:`Vector2<class_vector2>` ofs, :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_LargeTexture_clear>` **(** **)** |
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_piece_count<class_LargeTexture_get_piece_count>` **(** **)** const |
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_piece_offset<class_LargeTexture_get_piece_offset>` **(** :ref:`int<class_int>` idx **)** const |
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_piece_texture<class_LargeTexture_get_piece_texture>` **(** :ref:`int<class_int>` idx **)** const |
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_piece_offset<class_LargeTexture_set_piece_offset>` **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_vector2>` ofs **)** |
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_piece_texture<class_LargeTexture_set_piece_texture>` **(** :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_size<class_LargeTexture_set_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
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+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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A Texture capable of storing many smaller Textures with offsets.
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You can dynamically add pieces(Textures) to this fLargeTexture] using different offsets.
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Member Function Description
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---------------------------
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.. _class_LargeTexture_add_piece:
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- :ref:`int<class_int>` **add_piece** **(** :ref:`Vector2<class_vector2>` ofs, :ref:`Texture<class_texture>` texture **)**
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Add another :ref:`Texture<class_texture>` to this :ref:`LargeTexture<class_largetexture>`, starting on offset "ofs".
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.. _class_LargeTexture_clear:
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- void **clear** **(** **)**
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Clear the :ref:`LargeTexture<class_largetexture>`.
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.. _class_LargeTexture_get_piece_count:
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- :ref:`int<class_int>` **get_piece_count** **(** **)** const
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Return the number of pieces currently in this :ref:`LargeTexture<class_largetexture>`.
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.. _class_LargeTexture_get_piece_offset:
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- :ref:`Vector2<class_vector2>` **get_piece_offset** **(** :ref:`int<class_int>` idx **)** const
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Return the offset of the piece with index "idx".
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.. _class_LargeTexture_get_piece_texture:
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- :ref:`Texture<class_texture>` **get_piece_texture** **(** :ref:`int<class_int>` idx **)** const
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Return the :ref:`Texture<class_texture>` of the piece with index "idx".
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.. _class_LargeTexture_set_piece_offset:
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- void **set_piece_offset** **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_vector2>` ofs **)**
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Set the offset of the piece with index "idx" to "ofs".
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.. _class_LargeTexture_set_piece_texture:
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- void **set_piece_texture** **(** :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` texture **)**
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Set the :ref:`Texture<class_texture>` of the piece with index "idx" to "ofs".
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.. _class_LargeTexture_set_size:
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- void **set_size** **(** :ref:`Vector2<class_vector2>` size **)**
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Set the size of this :ref:`LargeTexture<class_largetexture>`.
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