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godot-docs/classes/class_inversekinematics.rst
2016-08-10 21:33:38 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_InverseKinematics:
InverseKinematics
=================
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bone_name<class_InverseKinematics_get_bone_name>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_chain_size<class_InverseKinematics_get_chain_size>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_iterations<class_InverseKinematics_get_iterations>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_precision<class_InverseKinematics_get_precision>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_speed<class_InverseKinematics_get_speed>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_name<class_InverseKinematics_set_bone_name>` **(** :ref:`String<class_string>` ik_bone **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_chain_size<class_InverseKinematics_set_chain_size>` **(** :ref:`int<class_int>` chain_size **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_iterations<class_InverseKinematics_set_iterations>` **(** :ref:`int<class_int>` iterations **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_precision<class_InverseKinematics_set_precision>` **(** :ref:`float<class_float>` precision **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_speed<class_InverseKinematics_set_speed>` **(** :ref:`float<class_float>` speed **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_InverseKinematics_get_bone_name:
- :ref:`String<class_string>` **get_bone_name** **(** **)** const
.. _class_InverseKinematics_get_chain_size:
- :ref:`int<class_int>` **get_chain_size** **(** **)** const
.. _class_InverseKinematics_get_iterations:
- :ref:`int<class_int>` **get_iterations** **(** **)** const
.. _class_InverseKinematics_get_precision:
- :ref:`float<class_float>` **get_precision** **(** **)** const
.. _class_InverseKinematics_get_speed:
- :ref:`float<class_float>` **get_speed** **(** **)** const
.. _class_InverseKinematics_set_bone_name:
- void **set_bone_name** **(** :ref:`String<class_string>` ik_bone **)**
.. _class_InverseKinematics_set_chain_size:
- void **set_chain_size** **(** :ref:`int<class_int>` chain_size **)**
.. _class_InverseKinematics_set_iterations:
- void **set_iterations** **(** :ref:`int<class_int>` iterations **)**
.. _class_InverseKinematics_set_precision:
- void **set_precision** **(** :ref:`float<class_float>` precision **)**
.. _class_InverseKinematics_set_speed:
- void **set_speed** **(** :ref:`float<class_float>` speed **)**