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godot-docs/classes/class_geometryinstance.rst
2016-08-10 21:33:38 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_GeometryInstance:
GeometryInstance
================
**Inherits:** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`MultiMeshInstance<class_multimeshinstance>`, :ref:`SpriteBase3D<class_spritebase3d>`, :ref:`MeshInstance<class_meshinstance>`, :ref:`Particles<class_particles>`, :ref:`Quad<class_quad>`, :ref:`TestCube<class_testcube>`, :ref:`ImmediateGeometry<class_immediategeometry>`
**Category:** Core
Brief Description
-----------------
Base node for geometry based visual instances.
Member Functions
----------------
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_baked_light_texture_id<class_GeometryInstance_get_baked_light_texture_id>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cast_shadows_setting<class_GeometryInstance_get_cast_shadows_setting>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_draw_range_begin<class_GeometryInstance_get_draw_range_begin>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_draw_range_end<class_GeometryInstance_get_draw_range_end>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_extra_cull_margin<class_GeometryInstance_get_extra_cull_margin>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_flag<class_GeometryInstance_get_flag>` **(** :ref:`int<class_int>` flag **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_material_override<class_GeometryInstance_get_material_override>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_baked_light_texture_id<class_GeometryInstance_set_baked_light_texture_id>` **(** :ref:`int<class_int>` id **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cast_shadows_setting<class_GeometryInstance_set_cast_shadows_setting>` **(** :ref:`int<class_int>` shadow_casting_setting **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_draw_range_begin<class_GeometryInstance_set_draw_range_begin>` **(** :ref:`float<class_float>` mode **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_draw_range_end<class_GeometryInstance_set_draw_range_end>` **(** :ref:`float<class_float>` mode **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_extra_cull_margin<class_GeometryInstance_set_extra_cull_margin>` **(** :ref:`float<class_float>` margin **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flag<class_GeometryInstance_set_flag>` **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` value **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_material_override<class_GeometryInstance_set_material_override>` **(** :ref:`Object<class_object>` material **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **FLAG_VISIBLE** = **0**
- **FLAG_CAST_SHADOW** = **3**
- **FLAG_RECEIVE_SHADOWS** = **4**
- **FLAG_BILLBOARD** = **1**
- **FLAG_BILLBOARD_FIX_Y** = **2**
- **FLAG_DEPH_SCALE** = **5**
- **FLAG_VISIBLE_IN_ALL_ROOMS** = **6**
- **FLAG_MAX** = **8**
- **SHADOW_CASTING_SETTING_OFF** = **0**
- **SHADOW_CASTING_SETTING_ON** = **1**
- **SHADOW_CASTING_SETTING_DOUBLE_SIDED** = **2**
- **SHADOW_CASTING_SETTING_SHADOWS_ONLY** = **3**
Description
-----------
Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.
Member Function Description
---------------------------
.. _class_GeometryInstance_get_baked_light_texture_id:
- :ref:`int<class_int>` **get_baked_light_texture_id** **(** **)** const
.. _class_GeometryInstance_get_cast_shadows_setting:
- :ref:`int<class_int>` **get_cast_shadows_setting** **(** **)** const
.. _class_GeometryInstance_get_draw_range_begin:
- :ref:`float<class_float>` **get_draw_range_begin** **(** **)** const
.. _class_GeometryInstance_get_draw_range_end:
- :ref:`float<class_float>` **get_draw_range_end** **(** **)** const
.. _class_GeometryInstance_get_extra_cull_margin:
- :ref:`float<class_float>` **get_extra_cull_margin** **(** **)** const
.. _class_GeometryInstance_get_flag:
- :ref:`bool<class_bool>` **get_flag** **(** :ref:`int<class_int>` flag **)** const
.. _class_GeometryInstance_get_material_override:
- :ref:`Object<class_object>` **get_material_override** **(** **)** const
Return the material override for the whole geometry.
.. _class_GeometryInstance_set_baked_light_texture_id:
- void **set_baked_light_texture_id** **(** :ref:`int<class_int>` id **)**
.. _class_GeometryInstance_set_cast_shadows_setting:
- void **set_cast_shadows_setting** **(** :ref:`int<class_int>` shadow_casting_setting **)**
.. _class_GeometryInstance_set_draw_range_begin:
- void **set_draw_range_begin** **(** :ref:`float<class_float>` mode **)**
.. _class_GeometryInstance_set_draw_range_end:
- void **set_draw_range_end** **(** :ref:`float<class_float>` mode **)**
.. _class_GeometryInstance_set_extra_cull_margin:
- void **set_extra_cull_margin** **(** :ref:`float<class_float>` margin **)**
.. _class_GeometryInstance_set_flag:
- void **set_flag** **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` value **)**
.. _class_GeometryInstance_set_material_override:
- void **set_material_override** **(** :ref:`Object<class_object>` material **)**
Set the material override for the whole geometry.