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godot-docs/classes/class_fixedmaterial.rst
2016-08-10 21:33:38 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_FixedMaterial:
FixedMaterial
=============
**Inherits:** :ref:`Material<class_material>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Simple Material with a fixed parameter set.
Member Functions
----------------
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_fixed_flag<class_FixedMaterial_get_fixed_flag>` **(** :ref:`int<class_int>` flag **)** const |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_light_shader<class_FixedMaterial_get_light_shader>` **(** **)** const |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_parameter<class_FixedMaterial_get_parameter>` **(** :ref:`int<class_int>` param **)** const |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_point_size<class_FixedMaterial_get_point_size>` **(** **)** const |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_texcoord_mode<class_FixedMaterial_get_texcoord_mode>` **(** :ref:`int<class_int>` param **)** const |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture<class_FixedMaterial_get_texture>` **(** :ref:`int<class_int>` param **)** const |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`get_uv_transform<class_FixedMaterial_get_uv_transform>` **(** **)** const |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fixed_flag<class_FixedMaterial_set_fixed_flag>` **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` value **)** |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_light_shader<class_FixedMaterial_set_light_shader>` **(** :ref:`int<class_int>` shader **)** |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_parameter<class_FixedMaterial_set_parameter>` **(** :ref:`int<class_int>` param, :ref:`Variant<class_variant>` value **)** |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_size<class_FixedMaterial_set_point_size>` **(** :ref:`float<class_float>` size **)** |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texcoord_mode<class_FixedMaterial_set_texcoord_mode>` **(** :ref:`int<class_int>` param, :ref:`int<class_int>` mode **)** |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture<class_FixedMaterial_set_texture>` **(** :ref:`int<class_int>` param, :ref:`Texture<class_texture>` texture **)** |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv_transform<class_FixedMaterial_set_uv_transform>` **(** :ref:`Transform<class_transform>` transform **)** |
+------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **PARAM_DIFFUSE** = **0** --- Diffuse Lighting (light scattered from surface).
- **PARAM_DETAIL** = **1** --- Detail Layer for diffuse lighting.
- **PARAM_SPECULAR** = **2** --- Specular Lighting (light reflected from the surface).
- **PARAM_EMISSION** = **3** --- Emission Lighting (light emitted from the surface).
- **PARAM_SPECULAR_EXP** = **4** --- Specular Exponent (size of the specular dot).
- **PARAM_GLOW** = **5** --- Glow (Visible emitted scattered light).
- **PARAM_NORMAL** = **6** --- Normal Map (irregularity map).
- **PARAM_SHADE_PARAM** = **7**
- **PARAM_MAX** = **8** --- Maximum amount of parameters.
- **TEXCOORD_UV** = **0** --- Read texture coordinates from the UV array.
- **TEXCOORD_UV_TRANSFORM** = **1** --- Read texture coordinates from the UV array and transform them by uv_xform.
- **TEXCOORD_UV2** = **2** --- Read texture coordinates from the UV2 array.
- **TEXCOORD_SPHERE** = **3**
- **FLAG_USE_ALPHA** = **0**
- **FLAG_USE_COLOR_ARRAY** = **1**
- **FLAG_USE_POINT_SIZE** = **2**
- **FLAG_DISCARD_ALPHA** = **3**
- **LIGHT_SHADER_LAMBERT** = **0**
- **LIGHT_SHADER_WRAP** = **1**
- **LIGHT_SHADER_VELVET** = **2**
- **LIGHT_SHADER_TOON** = **3**
Description
-----------
FixedMaterial is a simple type of material :ref:`Resource<class_resource>`, which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to :ref:`ShaderMaterial<class_shadermaterial>` for most simple use cases.
Member Function Description
---------------------------
.. _class_FixedMaterial_get_fixed_flag:
- :ref:`bool<class_bool>` **get_fixed_flag** **(** :ref:`int<class_int>` flag **)** const
.. _class_FixedMaterial_get_light_shader:
- :ref:`int<class_int>` **get_light_shader** **(** **)** const
.. _class_FixedMaterial_get_parameter:
- void **get_parameter** **(** :ref:`int<class_int>` param **)** const
Return a parameter, parameters are defined in the PARAM\_\* enum. The type of each parameter may change, so it's best to check the enum.
.. _class_FixedMaterial_get_point_size:
- :ref:`float<class_float>` **get_point_size** **(** **)** const
.. _class_FixedMaterial_get_texcoord_mode:
- :ref:`int<class_int>` **get_texcoord_mode** **(** :ref:`int<class_int>` param **)** const
Return the texture coordinate mode. Each texture param (from the PARAM\_\* enum) has one. It defines how the textures are mapped to the object.
.. _class_FixedMaterial_get_texture:
- :ref:`Texture<class_texture>` **get_texture** **(** :ref:`int<class_int>` param **)** const
Return a texture. Textures change parameters per texel and are mapped to the model depending on the texcoord mode (see :ref:`set_texcoord_mode<class_FixedMaterial_set_texcoord_mode>`).
.. _class_FixedMaterial_get_uv_transform:
- :ref:`Transform<class_transform>` **get_uv_transform** **(** **)** const
Returns the special transform used to post-transform UV coordinates of the uv_xform texcoord mode: TEXCOORD_UV_TRANSFORM.
.. _class_FixedMaterial_set_fixed_flag:
- void **set_fixed_flag** **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` value **)**
.. _class_FixedMaterial_set_light_shader:
- void **set_light_shader** **(** :ref:`int<class_int>` shader **)**
.. _class_FixedMaterial_set_parameter:
- void **set_parameter** **(** :ref:`int<class_int>` param, :ref:`Variant<class_variant>` value **)**
Set a parameter, parameters are defined in the PARAM\_\* enum. The type of each parameter may change, so it's best to check the enum.
.. _class_FixedMaterial_set_point_size:
- void **set_point_size** **(** :ref:`float<class_float>` size **)**
.. _class_FixedMaterial_set_texcoord_mode:
- void **set_texcoord_mode** **(** :ref:`int<class_int>` param, :ref:`int<class_int>` mode **)**
Set the texture coordinate mode. Each texture param (from the PARAM\_\* enum) has one. It defines how the textures are mapped to the object.
.. _class_FixedMaterial_set_texture:
- void **set_texture** **(** :ref:`int<class_int>` param, :ref:`Texture<class_texture>` texture **)**
Set a texture. Textures change parameters per texel and are mapped to the model depending on the texcoord mode (see :ref:`set_texcoord_mode<class_FixedMaterial_set_texcoord_mode>`).
.. _class_FixedMaterial_set_uv_transform:
- void **set_uv_transform** **(** :ref:`Transform<class_transform>` transform **)**
Sets a special transform used to post-transform UV coordinates of the uv_xform texcoord mode: TEXCOORD_UV_TRANSFORM.