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godot-docs/classes/class_editorsettings.rst
2017-01-08 12:37:13 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_EditorSettings:
EditorSettings
==============
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Object that holds the project-independent editor settings.
Member Functions
----------------
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_property_info<class_EditorSettings_add_property_info>` **(** :ref:`Dictionary<class_dictionary>` info **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`erase<class_EditorSettings_erase>` **(** :ref:`String<class_string>` property **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`StringArray<class_stringarray>` | :ref:`get_favorite_dirs<class_EditorSettings_get_favorite_dirs>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_project_settings_path<class_EditorSettings_get_project_settings_path>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`StringArray<class_stringarray>` | :ref:`get_recent_dirs<class_EditorSettings_get_recent_dirs>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_settings_path<class_EditorSettings_get_settings_path>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_favorite_dirs<class_EditorSettings_set_favorite_dirs>` **(** :ref:`StringArray<class_stringarray>` dirs **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_recent_dirs<class_EditorSettings_set_recent_dirs>` **(** :ref:`StringArray<class_stringarray>` dirs **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **settings_changed** **(** **)**
Description
-----------
Object that holds the project-independent editor settings. These settings are generally visible in the Editor Settings menu.
Accessing the settings is done by using the regular :ref:`Object<class_object>` API, such as:
::
settings.set(prop,value)
settings.get(prop)
list_of_settings = settings.get_property_list()
Member Function Description
---------------------------
.. _class_EditorSettings_add_property_info:
- void **add_property_info** **(** :ref:`Dictionary<class_dictionary>` info **)**
Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_string>`(the name of the property) and type::ref:`int<class_int>`(see TYPE\_\* in :ref:`@Global Scope<class_@global scope>`), and optionally hint::ref:`int<class_int>`(see PROPERTY_HINT\_\* in :ref:`@Global Scope<class_@global scope>`), hint_string::ref:`String<class_string>`.
Example:
::
editor_settings.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
"type": TYPE_INT,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "one,two,three"
}
editor_settings.add_property_info(property_info)
.. _class_EditorSettings_erase:
- void **erase** **(** :ref:`String<class_string>` property **)**
Erase a given setting (pass full property path).
.. _class_EditorSettings_get_favorite_dirs:
- :ref:`StringArray<class_stringarray>` **get_favorite_dirs** **(** **)** const
Get the list of favorite directories for this project.
.. _class_EditorSettings_get_project_settings_path:
- :ref:`String<class_string>` **get_project_settings_path** **(** **)** const
Get the specific project settings path. Projects all have an unique sub-directory inside the settings path where project specific settings are saved.
.. _class_EditorSettings_get_recent_dirs:
- :ref:`StringArray<class_stringarray>` **get_recent_dirs** **(** **)** const
Get the list of recently visited folders in the file dialog for this project.
.. _class_EditorSettings_get_settings_path:
- :ref:`String<class_string>` **get_settings_path** **(** **)** const
Get the global settings path for the engine. Inside this path you can find some standard paths such as:
settings/tmp - used for temporary storage of files
settings/templates - where export templates are located
.. _class_EditorSettings_set_favorite_dirs:
- void **set_favorite_dirs** **(** :ref:`StringArray<class_stringarray>` dirs **)**
Set the list of favorite directories for this project.
.. _class_EditorSettings_set_recent_dirs:
- void **set_recent_dirs** **(** :ref:`StringArray<class_stringarray>` dirs **)**
Set the list of recently visited folders in the file dialog for this project.